23.05.2008, 18:59
very nice, a burning ship is a valuable addition for more realism in missions
FC Wrote:New Ship pack doesn't bring only new ships, there will be new effects included. Here is a little teaser, keep in mind that this is first sucessful version. My goal with this one was just to make things possible not to achieve best possible effect.
I'm open for suggestions and there is enough time to include some of yours ideas.
FC
dimlee Wrote:FC Wrote:New Ship pack doesn't bring only new ships, there will be new effects included. Here is a little teaser, keep in mind that this is first sucessful version. My goal with this one was just to make things possible not to achieve best possible effect.
I'm open for suggestions and there is enough time to include some of yours ideas.
FC
understand this picture is a trial, just 2 thoughts here:
- any fire on a ship should be accompanied by (lot of) smoke;
- huge and high flames are better to be placed around cargo holds or tanks (for tanker), as superstructure (accomodation, etc.) itself is not so "flammable", - it will produce more smoke than flame;
good luck with version 2
Zorin Wrote:Anyway, I would prefer to have a wider variety of effects, but unbound to any objects. Just like the ones that are already in game. That way you could use it for any kind of larger fires.
FC Wrote:Interesting, how about a destroyer laying a smokescreen?Zorin Wrote:Anyway, I would prefer to have a wider variety of effects, but unbound to any objects. Just like the ones that are already in game. That way you could use it for any kind of larger fires.
Adding new effects in game is piece of cake.
I want to tie new effects to ships because if you have separate effects you can use it only on stationary ships. What you see on picture is moving ship in flames. With separate effect that would be impossible. I already have better looking flame but there are still some things to solve.
Currently I have flame as soon as ship spawns, I want to trigger it when ship is hit at certain spot.
Flames are not the only effect I'm working on, oil leaks are another thing I'm trying to introduce.
Some people expressed their wish for longer sinking times. I made that but I would like to tweak that to suit most players. What I want to know what should be average sinking time for ships.
FC
Fisneaky Wrote:FC Wrote:Interesting, how about a destroyer laying a smokescreen?Zorin Wrote:Anyway, I would prefer to have a wider variety of effects, but unbound to any objects. Just like the ones that are already in game. That way you could use it for any kind of larger fires.
Adding new effects in game is piece of cake.
I want to tie new effects to ships because if you have separate effects you can use it only on stationary ships. What you see on picture is moving ship in flames. With separate effect that would be impossible. I already have better looking flame but there are still some things to solve.
Currently I have flame as soon as ship spawns, I want to trigger it when ship is hit at certain spot.
Flames are not the only effect I'm working on, oil leaks are another thing I'm trying to introduce.
Some people expressed their wish for longer sinking times. I made that but I would like to tweak that to suit most players. What I want to know what should be average sinking time for ships.
FC
VT-51_Razor Wrote:Archie!! You are killing me! :lol: They are beautiful! How much longer?
fabianfred Wrote:That is excellent FC.....to have moving objects which have the smoke/fire move with them
although my own preference is for more smoke than flames
Fisneaky Wrote:Interesting, how about a destroyer laying a smokescreen?
VT-51_Razor Wrote:Archie!! You are killing me! They are beautiful! How much longer?