TAXING TO FLYING POINT
#1

Hi to all!

1. Maybe it has been discussed before but as you know AI aireplanes drive and park on parkig place at the airefield after they landed, i wonder is it possible to make the AI even do this process in reverse order, i mean can somebody or somebodies make this mod? or is it possible to force AI aircraft tax from parking point to flying point? I think if they can land and park, they can do this process in reverse order too.

2. Is it any way to stop the wreckage disappear after airplans have crashed to the ground?

3. Is it any way to stop AI disappear after they landed on aircraft carrier? because it's so annoying and ridiculous!! :twisted:
There must be a way to lead them to front of aircraft carrier and park there.
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#2

The thing with the carrier actually is all but neccessary o be done like it is now.....'coz otherwise, the AI would be in your way when you try to land.....ever trhought of that? Or how about an AI plane crashing into your backside? Wouldn't that be nice [/sarcasm] :roll:
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#3

You have to have the aircraft dissappear on the carrier on landing..
1, We don't have a hoist and platform that works to get aircraft below decks.
2, We also don't have the crash netting to stop them ploughing into parked aircraft.
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#4

I like the thinking, myself, shame if it's not possible. It'd be nice to start simple FMB missions from a taxi point instead of the runway too.
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#5

Carriers in WW II were straight deck carriers and used a system of barrier cables to separate the landing section of the deck (aft section) from the parking area (forward section). The cables would be raised to block the deck, a plane would land, the cables lowered, the plane would taxi over the cables and be parked. If a plane missed the arresting wires, the cables would stop the plane (hopefully) from plowing into the parked aircraft. This feature was not implemented into the Il2 sim, so leaving AI planes parked on the forward section is asking for trouble.

In my online experiences, human controlled aircraft can be taxied and parked along the side of the deck. With chocks placed, other planes can safely pass through the parked player aircraft. The downside to this is that if someone crashes near a parked player aircraft, the blast is likely to destroy the parked aircraft, regardless of chocks.
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