(4.09)Alpha available ...Thailand/Burma/Indochina

OK ..the new airstrip at Mingladon is working well and can now park 18 a/c and t/o & land in pairs

get the new actors static at my site in the Thai map folder ...and there is a version without special objects too

http://www.4shared.com/dir/4397598/27d3 ... aring.html

here are waypoint maps of a few of the bases....to avoid placing objects in the way of taxiing and parking

The airbase name is in the box...

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Fay King Wrote:I guess my language was a bit off color. Im sorry if my staement offended you dunkelgrun. :?

Ok m8. No worries. Smile

:cheers:

Nice looking airstrips ff; I may well be coming to you for some advice when I get that far.

:cheers:
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Looking GREAT FF! Chiang Mai is my favorite. And you even have the Burma fields - great!
We'll be expecting more pics soon. Arrow
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I posted a new version of Fay King's co-op mission at my site....it is the AVG Morning Straffe mission.
I made it a little more historical (and maybe a little less fun) trying to follow the description in the book 'BaaBaaBlackSheep' so it is more of a pre-dawn raid....as far as we can get the darkness within the limits of the il2 game.
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Cars don't collide with the station platforms (or this arch things) , they just walk through :-)
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How close are we to the final version & will there be an installer?
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duffys tavern Wrote:How close are we to the final version & will there be an installer?

I wouldn't say there is that much work left to do really.....make it a month and I should be happy with it.

I put out the Alpha to have people try out and give comments....about 73 have downloaded it, but not many have left comments...

I sort of lost pace a bit then, and threw the OJ map together in the meantime....

Now Fay King and others have started to take interest so i'm going to have to try and finish it.

There can always be new versions after its release any way....just a new actors.static file or map_H or T...not a big thing to swap with the ones which are working OK

These maps can never be auto-installed...there are too many things involved.....but I shall try to make it as simple as possible....(I know this alpha was far from that :oops: )
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zipzapp Wrote:Cars don't collide with the station platforms (or this arch things) , they just walk through :-)

yes...thanks mate...I did try the platforms....they must be a plate...although looking at them in the FMB they seem to be above the ground level

They will do nicely
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FF,

Are going to continue trying to use the custom objects for the final version? I could not get the map to save at all when using them, but you defualt objetc fix made the map work. If you plan to continue using them I will start trying to figure out where I went wrong installing them. This has been the only major obsticle I have had with any of the mods here at AAA, but with perserverence Im sure I can figure it out.

Justin
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I certainly intend to use the special objects I've made for this map...

I know some have had no problems....and I also hope to use some of Canon's objects from his Channel map too....and if Lal_Rone gets his hangers and stuff out....who knows :wink:
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some nice screenshots here..

viewtopic.php?t=6038
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just so you don't think the hills are exaggerated in my maps...

near my home....

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Fantastic pics! You live in very beutiful part of the world FF. Those mountains look magical. Big Grin
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Question: If missions are made using this existing Alpha map, can the missions be easily transferred to the final version of Thailand? Maybe copy and paste from the mission files?
Or, will the missions have to be completely remade from scratch?

I'm wanting to recreate several of the USAAF bombing missions of Rangoon using B-24s, P-38s, and P-51As, late 1943. I don't want to put too much effort into it unless it can be easily transferred to the final map.
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missions will work OK with the new map...... really I only need to add buildings in the towns

the map_c and map_h will not be altered ...I cannot foresee any major changes
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