23.06.2008, 14:35
meanwhile it be but repaied texture have to it adjust FC I it I don't know.meanwhile
dimlee Wrote:Oops, oh sorry. By "sank" I meant put out of action wrt converted PT gunboats and yes of course in the Pacific. Mostly they attacked Jap barges afaik but still there are stories of leaving destroyers floating wrecks with small calibre fire. I was kinda economising this thought with the Tse-tse Fly's 6-pounder (Molins Gun) which has about 68mm case hardened penetration at 500yds from memory. In some spots that'd go through the deck of the Scharnhorst, let alone a destroyer which afaik this armament was intended capable of sinking (and destroyer-escorts).vanir Wrote:Dude, only a Heavy Cruiser can stand up to several anti-armour aircraft guns (pretty much anything from a MK-101 or Vickers-S or bigger). Converted PT-gunboats and MGB's used to run around the Pacific and Mediterranean sinking destroyers and light cruisers every chance they got, with twin 20mm deck guns and half a dozen .50's....
well, many interesting things happened in WWII... once P-39 wing has managed to disable steering and engine of (approx.) 5,000GRT tanker (Baltic Sea)... the vessel didn't sink though but grounded.
...and there was a story re-told zillion times by Black Sea Navy pilots about MBR-2 navigator who shot Bf-109 using flare pistol...
but when I imagine massive sinking of destroyers and cruisers by means of 20mm and .50's in real combat operations (not at firing range)... it reminds me famous discussion on UBI about Mustang-a-tank-buster... sorry. :wink:
archie1971 Wrote:what would you he said on German landing float?
vanir Wrote:...
Naturally however overall conclusions are symbiotic with those of the learned gentlemen here. Bombs really for sinking ships. Big ones or AP types, later rockets for things like transports. Big guns on aircraft aren't really very efficient for hard targets to begin with, and questionable in effect.
Just I think, a mistake to think one is invulnerable to aircraft gunfire in something like a destroyer, depending on the guns likely to be mounted.
rollnloop Wrote:Any progress on sink time FC ?
A few posts ago it looked like you were onto something. I'm patient don't worry, just asking in case you've finished and forgot to share (you're on so many exciting WIPs you could loose track of what is released and what isn't).
Thanks for any reading, hope you won't be upset :oops:
HundertzehnGustav Wrote:what are the tools neded to make a contribution?
i had a look at the shippack files, and i would like to point out one thing that got me puzzled.
-the german and RN destroyers are 120 km/hour fast... seems a bit fast to me, i venture a guess of a max speed of 50 to 55 km/h? I could look up speeds in no time....
I have a request
can you rename the Carrier0 to GrafZeppelin?
can you rename the Carrier1 to CVEGeneric?
Otherwise, i can only say good job, i especially appreciate the Armament of the cargoes! :!: