Mapmaking question: woods.
#1

Ok so Woods are tiles right?,
I see 4 type of woods in my load. ini, but I can onlly use one from the FMB unlocked.

So how do I use th rest? And since Im asking, how do I get that 3D look on forests I have seen in some maps? And what do wood0 to 4 do in the load.ini file....

Thanks!

P.S. as a good noobie I have been using bits and pices of other modded maps Load.ini files to get the textures i want (or kind of)...

Any tips on texturing the map will be gratelly apreciated.

yes I have used Clockworks table for microdem, but I get a colage of textures that is not usefull, so I aplied a basic texture, and will texture the rest by hand, either from Photoshop (which is quite hard becouse of the 1%difference between grayscales, of each texture, making it realhard to see what one is doing). or with the FMB unlocked for detailed areas, witch is a SH!TLOAD of work....

MAN this mapmaking stuff is hard work...
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#2

sure it IS hard work...but fun too :wink:

in the load.ini ...the textures applied to each in the [Fields] section

LowLand0 = land/summer/LowLand_2neu.tga
LowLand1 = land/Pacific/field5_burma.tga
LowLand2 = land/Pacific/fields_kevtungatt2.tga
LowLand3 = land/Pacific/field_Clay.tga

MidLand0 = land/summer/LowLand_2neu.tga
MidLand1 = land/Pacific/fields_kevtungatt2.tga
MidLand2 = land/Pacific/field5_burma.tga
MidLand3 = land/Pacific/fields_kevtungatt2.tga

Mount1 = forest/summer/JungleFarBurma.tga
Mount0 = forest/summer/JungleKTABurma.tga
Mount2 = forest/summer/JungleFarBurma.tga,2
Mount3 = forest/summer/JungleKTABurma.tga
Country0 = forest/summer/JungleFarBurma.tga,2
Country1 = forest/summer/JungleFarBurma.tga,2
Country2 = land/Pacific/JungleKT.tga
Country3 =land/summer/sk_fields_mount2.tga

City0 = land/summer/fsk_country_mount.tga
City1 = land/summer/bigcountry.tga
City2 = land/summer/burmavillage.tga
City3 = land/summer/sk_fields_mount2.tga

AirField0= land/summer/fields_airfieldBurma.tga
AirField1= land/Pacific/Imphal_af_new.tga,-2
AirField2=
AirField3=land/Pacific/PalauField01.tga

Wood0 = forest/summer/JungleFarBurma.tga
Wood1 =
Wood2 =
Wood3 =

Water0 = land/summer/LowLand_2neu.tga
Water1 = land/Pacific/field5_burma.tga
Water2 = land/summer/grnd/fields_sand3.tga ;water/CoralCoastLine.tga, -2
Water3 = land/Pacific/fields_kevtungatt2.tga ;land/summer/grnd/fields_sand3.tga

lowland0 being the lowest in height .....and progressing up to country3 .... and sometimes even using city or airfield textures with maps of great height differences

see in Airfield2 there is no texture assigned...then if I use that texture in the FMB to lay a Tile...it will use the previous one = Airfield1

this is from my new Burma map and you will notice that I have applied textures to even the Water0 - 3 because there is some very low lying land which is at or below sea level....and otherwise it uses the WATER tile which is black as you can see in this uncorrected shot....

[Image: 0406200817-54-34.jpg]
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#3

About the forest (woods):
There is the [Wood] section which is responsible for the 3D appearance of forests for example:

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga

On the other hand in the [Fields] section one has
...
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
...

Wood0 is the texture which will appear UNDER the 3D forest defined in the [Wood] section

In fmb or gimp or whatever image prog if you want to put forest on a map it is this wood0 which you paint or add. In gimp the wood0 is R=G=B=24 (saw some other numbers posted in this forum but with gimp I can bet 10 boxes of Killkenny I'm right)

Wood2 is the texture which will show how the forest looks in the distance. When close you see the 3D aspect of the forest but when forest is far the 3D aspect disappears and you just see a 2D texture, namely the texture is entered in the wood2. Just experiment and see what i mean.

In case you overlooked it, there's vpmedia's texture library showing all textures as screenshots, very nice thing when you're at a loss what texture to use also to have an overview of all of them, thumbs up:

(The link is inoperative)
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#4

WOW, now that
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