ShipPack 1.0

Love it, Archie! :lol:
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[Image: ecko.jpg]
Big Grin
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[Image: germanships01.jpg]

[Image: germanships02.jpg]


German troop ship classes HANSA Big Grin
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Damn! Can't wait for 2.0!!!
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Yes very good !!

Did you increase size of ship like FC made of some cargo in Ship Pack 1.0.
Because I find that Oleg's Cargo are very small. It could be great to have different sizes, and not only different skins.

Good job !!
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Oh yeah, i want all ships in Pearl Harbor December 7-th 1941 (ARIZONA MUST BE IN IL-2!!!)
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CVE-62 is tha Natoma Bay.

Looking very good! Big Grin
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HundertzehnGustav Wrote:Yup, i found that out too.

It is a pity that we have to paint one side, and simply get both sides mirrored... :roll:
what ever... ts the best i can do!

the Fletcher Class had some good Paintshemes too, but mainly two colours... :?

damn, i need to create new slots and clones, Confusedhock:

Work has Started on the Coral Sea or Anzio, dunno wich one.
and someone needs to extract that Indianapolis Texture for me, to get her Paint right (measure 22) Confusedhock:

what work!

Hold on, Illoustrious wasnt the only one in her Class either...? Idea
and then we need a good Tribal Class Paintsheme for the pseudo British DD.
Confusedhock:


texture INDIANAPOLIS Shall I pulled out send email where the it Shall I send
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next German troop ship

[Image: hansa.jpg]

[Image: kinoukopie.jpg]
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Very NICE !!

I like very much these new cargo ships !
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Excellent! I was just mucking around in the FMB with the BoB map and WISHED I had more 'targets!'

You'd made just the thing Big Grin

It's greeeat!

Thanks 8)

Triad
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looks like damage effects mod uses same files. I tried to add the ship file changes to the .ini files of the damage mod one, and it wouldn't load... any thoughts? I'd like to have them both if possible.
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spinnetti Wrote:looks like damage effects mod uses same files. I tried to add the ship file changes to the .ini files of the damage mod one, and it wouldn't load... any thoughts? I'd like to have them both if possible.
if you are referring to the shippack 1...yes it uses the same ships.ini/technics.ini as the damage mod so you need to actually combine the files so that you only have a single one of each

or go to my download site and try my ini files which has them all together :wink:
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fabianfred Wrote:
spinnetti Wrote:looks like damage effects mod uses same files. I tried to add the ship file changes to the .ini files of the damage mod one, and it wouldn't load... any thoughts? I'd like to have them both if possible.
if you are referring to the shippack 1...yes it uses the same ships.ini/technics.ini as the damage mod so you need to actually combine the files so that you only have a single one of each

or go to my download site and try my ini files which has them all together :wink:

Ah, I did combine them, but didn't realize you had that... Of course it would have been helpful to have a link, and some instructions, but I appreciate it anyway. Do I just overwrite the files in the shippack or in the damage pack? does the ship pack and damage pack have to be in a particular order in the mods folder?

My guess is I need to overwrite the damage model ones first since they appear first in my mods folder....
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CVLs are almost ready. Big Grin

[Image: th_75277_grab0000_122_1043lo.jpg][Image: th_75278_grab0001_122_695lo.jpg][Image: th_75290_grab0002_122_450lo.jpg]

FC
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