Since I updated the standard Smolensk map I have had some trees right in the middle of the dirt road on the "Armor" map selection.
Is there a-way that I can either move or delete these two lovely trees.
The map looks ver nice, but those trees are right in the way.
Random trees are not an obstacle because they can be driven through...
but the only way to get rid of them is to alter the texture with the MaptoolsFMB.... or choose Trees=2 in conf.ini
Hmmm...Trees.. (forest=3 to 2) did work, for that map, but it didn't work with another map which had a bunch of trees in the road.
I'm really not in the mood to spend 40-50 hours trying to learn how to change trees on a map..
I have enough problem just putting stuff on an existing map & making it work...lol..
I think I'll just ignore them... aaaaaahhhhh...What trees?...I don't see any trees...
trees
i dont see any trees
in game or RL
but not going into that i do see trees
Yeahyeah, I know you hate trees :wink:
If you want to understand why are there trees in the river on the Slot, you've got to understand how the maps work in il2, and what are the il2 map limitations, and why the Slot team LET those trees in the river...
I don't mind trees in the rivers........
Trees like water.... in fact all vegetation likes water....and especially tropical trees and jungle...it swarms over everything..... and so most riversides are rich in vegetation....
the minimum width of a river in il2 with a 1:1 map means that the smallest stream must be 50 metres wide :roll:
so allowing forest (woods) to cover the riverbanks and leak into the river is the only way we can try to approximate realistic rivers...... and not forgetting that rivers have shallows too where trees and other vegetation will spring up
even in the UK roads are hidden by the tree canopy joining overhead and forming a tunnel
Hi Fabian!
What I'm working on is a way for "woods" not to leak into water - like "lowlands".
Re-painting "lowlands" to look like "woods" and re-naming does work (sort of).
The new "woods" doesn't mesh well with the old and some other tiles as well.
An easier and better fix would be to change the properties of "woods".
I suspect there is a C++ class called something like "tfNotWriteZ" that controls this.
Or, it may be as simple as a text file change.
And I could be completely or partially wrong about the whole thing.....
I'm going to keep plugging away at it.
Thanx for that great Slot map.
Keep up the good work
bigchump