Autumn Textures for BoB - WIP (update 03/10/08)

van Gogh ? Big Grin
Reply

Smile
[Image: 35abf2d24db0.jpg]
Reply

However there are some limitations. It will be necessary by hand to change trees when an autumn will come on a playing map.
Reply

Now I want to ask you to find a few pictures of the Europe in winter.

The autumn variant of textures will be complete within the limits of week, can less than. I am yet necessary to do some work with city and village textures.
Reply

Andrey, the autumn trees look a bit artificial to me and don't blend too well with the ground texture..
You're doing very exciting work :!: :!: :!:
Reply

I think it looks pretty damn good...
Reply

I should follow the second photo of Briyeo. Mostltly greens (some dark)with some yellowish and orange between them, but not to much
Reply

How do you suppose: how it is necessary to change a landscape that he became better?
Reply

btw landscape is good,but threes have little bit deep colors ..try use poor colors with same colors or use in CMYK mode ...
Reply

After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes):


[FIELDS]
LowLand0 = land/summer/rom_swamps2.tga
LowLand1 = land/summer/bob_fields_1.tga
LowLand2 = land/summer/bob_fields_1.tga
LowLand3 = land/summer/bob_fields_2.tga

MidLand0 = land/summer/sk_fields_airfieldGr1.tga,4
MidLand1 = land/summer/rom_fields_LowLand3.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_2.tga

Mount0 = Italy_DF/land/summer/LowLand_2neu.tga
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 = land/summer/rom_mount0.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2

Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 = land/Pacific/ChichiLand.tga

[Image: 52345285jy0.jpg]
Reply

reflected Wrote:After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes)

Thanks. Works very well !

In the same way, have you found the good combo of textures for Asheshouse 's France map and Canonuk's Channel map ?
I have tried some combo, but never with a good result like you.
Reply

nice fall tree try to do less gold and use some brown
Reply

Yes Crimar, I have a combo for Canon's map too. I'll post it when I get home. Although I had to adjust the colors of the bob_fields textures so that they fit well with the other in-game textures. I don"t know wether the stock bob textures will look this good or not.
Reply

Ok. Thank you reflected !
Reply

crimar Wrote:Ok. Thank you reflected !

no problem!
Here's my combo for Canon's Channel map:

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1

MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_1.tga

Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_2.tga
Mount3 = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)