AI of 3.04 for 4.09b (all AI files)
#1

Hi all!

I hope this will you work Smile

Tested only on version 4.09b.

Before installing remove the previous AI mod.

Install: directly into your IL-2 1946 game folder

Thanks and enjoy


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AI of 3.04 for 4.09b (all AI files)
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#2

What do you mean by "ALL" AI files? What else is in it compared to the previous version? Thanks!
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#3

... thanks a lot , will try them ASAP


cheers
Z
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#4

reflected Wrote:What do you mean by "ALL" AI files? What else is in it compared to the previous version? Thanks!
I assume that all AI files from version 3.04, and not just a folder named "Air", in addition to it there are a lot of class files. I think this is a whole and for the normal work must remain whole. I have tested, and only this version is stable. Sorry, if poorly understood, I translate with the help of Google translator .
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#5

FilMit Wrote:
reflected Wrote:What do you mean by "ALL" AI files? What else is in it compared to the previous version? Thanks!
I assume that all AI files from version 3.04, and not just a folder named "Air", in addition to it there are a lot of class files. I think this is a whole and for the normal work must remain whole. Test! Sorry, if poorly understood, I translate with the help of Google translator .

What are the difference between your mod and Kowi one? I mean now I use kowi one and it work, but did you found any "improvement"/change in A.I. behaviour using your mod compared to kowi one?
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#6

falco Wrote:What are the difference between your mod and Kowi one? I mean now I use kowi one and it work, but did you found any "improvement"/change in A.I. behaviour using your mod compared to kowi one?
I also tested mod kowi76, but there is a strange pattern - 5 times the AI of 3.04, on the 6th time back AI 4.08. Without stability.
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#7

Kowi mod isn't working here either... Placebo effect. You can delete the files content in the mod and however game will load. Ppl is talking about this mod working since first day, although Certificate showed us that this wasn't possible. He included new hash files in his mod revision.

Regards.
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#8

Files of many mods don't affect game start (and this mod too..) and I invite you to have a look at this page of parallel tread 3.04 mod. regards.



viewtopic.php?t=2618&start=165

--HolyGrail post --
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#9

This is ridiculous. It's like we're running a psychology experiment here.
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#10

Hashed the files. Game doesn't start.
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#11

certificate Wrote:This is ridiculous. It's like we're running a psychology experiment here.


exactly ....


BTW, i've hashed all those files ( this mod ) and got instant CTD .... tried mix up your hashed files ( with new maneuvers included ) ... same thing

regards
Z
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#12

Yeah, there must be something in all of the extra class files added here which causes the crash, the 3.04 Maneuvers class caused a crash when the ai got in dot range, not instantly.
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#13

certificate Wrote:Yeah, there must be something in all of the extra class files added here which causes the crash, the 3.04 Maneuvers class caused a crash when the ai got in dot range, not instantly.


yup, you're right ..... i forgot that you've mentioned getting ai in dot range

sorry :oops:

...and i still can't say for sure that i see difference ...

Z
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#14

I can say I don't see any difference with this topic mod. Yesterday I was watching a great combat (several AI,s flying and fighting) through the ntrk file and I didn't see any difference in AI movements and tactics. Any.

Regards.
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#15

Wilhelm Heidkamp Wrote:I can say I don't see any difference with this topic mod. Yesterday I was watching a great combat (several AI,s flying and fighting) through the ntrk file and I didn't see any difference in AI movements and tactics. Any.

Regards.

M8, "ntrk" tracks are RECORDED actions, then how do you can only think that this mod can affect them?.

Now about this new extracted/hashed files by FilMit: I don't know If it works or not, but surely Kowi one does (at least for me)
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