14.11.2008, 20:37
Please take this as my own opinion, and not a slight on anyones work.
I think it's time to get into the core of il2 and fix whats been broken for ages. The AI. We all know they have their "own" FM etc, and defy all logic and physics too. This has been the reason for 90% of the folks I know and their shelving of IL2 in any form. Now we all know they were given super powers to allow them to exceed their a/c's vnE becuase they are to dumb not to exceed it. And we all know how damned annoying it is.
What I propose is this, and keep in mind that I propose this from the standpoint of a SEOW lover, a DCG lover and a nice good long campaign lover.
1. with all the amazing things that have been fixed, is it even doable from a code/mod standpoint?
2. If it is, could each a/c have its own "AI fm" assigned to it?
3. If I was to start playing with the AI on my own, where would I find the files that make them dumb, so I may attempt a IQ transplant on them.
4. Is this against the rules and considered bad juju?
If the AI could be even brushed up and polished a bit, that may help tons. I'd like them to not exceed their vnE ever, not be able to crank out full flaps at 400mph, not being able to do things that are just plain silly to see.
I looked in that mod that claimed to put back the 3.04 AI, but the files confuse me, and I cant seem to open up a class file into human readable form.
Do I want the impossible? =)
I think it's time to get into the core of il2 and fix whats been broken for ages. The AI. We all know they have their "own" FM etc, and defy all logic and physics too. This has been the reason for 90% of the folks I know and their shelving of IL2 in any form. Now we all know they were given super powers to allow them to exceed their a/c's vnE becuase they are to dumb not to exceed it. And we all know how damned annoying it is.
What I propose is this, and keep in mind that I propose this from the standpoint of a SEOW lover, a DCG lover and a nice good long campaign lover.
1. with all the amazing things that have been fixed, is it even doable from a code/mod standpoint?
2. If it is, could each a/c have its own "AI fm" assigned to it?
3. If I was to start playing with the AI on my own, where would I find the files that make them dumb, so I may attempt a IQ transplant on them.
4. Is this against the rules and considered bad juju?
If the AI could be even brushed up and polished a bit, that may help tons. I'd like them to not exceed their vnE ever, not be able to crank out full flaps at 400mph, not being able to do things that are just plain silly to see.
I looked in that mod that claimed to put back the 3.04 AI, but the files confuse me, and I cant seem to open up a class file into human readable form.
Do I want the impossible? =)