I don't know really, you mean difference in FPS or what? I like to have variety in the buildings, but I didn't test performance. You can do your template with as much variety as possible using buildings which go well with each other, then it's a (more or less smart) find-replace thing to create a second template with smaller number of types. Then you can compare both in flying over the biggest city you have...
Zuti, in my experience you are right. The total number of objects hit loading time, the number of types of objects hit frame-rates. I have used only 13 types of objects for the industrial template I'm working on. Loading time for the itty bitty map I'm using has started to increase, but the game run as smooth at ever.
^WOW, now we're talking^!
Stalingrad/Tractor Factory anyone? :twisted:
That's a nice idea and an excellent place to test! What do you think Friendly? I have some pretty detailed maps for Stalingrad for reference, also it's not so hard to learn how to do it (I'll help teaching you if you have not yet got acquainted with actors.static manipulation, autopop etc)
And very nice picture!
Lowfighter, did you get the file I sent? Is it any good to you?