16.01.2009, 00:43
Could someone tell me what is causing this lighting oddity on the prop and prop area? I don't know if it's Avala's Planeshine MOD, or something else?
Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0
Viikate Wrote:Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0
But that's just stupid way to fix the problem. Because the prop was rezised, the vertex normal lengths were also increased and normals are the main thing that determine how surface reacts with light (along with surface material). Longer normals -> wierd lights. The normals need to be normalized (set back to unit vector).
Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0
renmik Wrote:Do you have another idea, or wanna help me find this thing, that makes those parts shine?
Viikate Wrote:renmik Wrote:Do you have another idea, or wanna help me find this thing, that makes those parts shine?
Hello. Are my posts invisible or what? I just told you what makes them shine.
Send me the upscaled max file, and i'll fix it.