Odd lighting anomoly...
#1

Could someone tell me what is causing this lighting oddity on the prop and prop area? I don't know if it's Avala's Planeshine MOD, or something else?

[Image: Shine_1.jpg]

[Image: Shine_2.jpg]

[Image: Shine_3.jpg]
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#2

I think it's because of Renmik's propellor mod. Try disable this mod and see what happens.
You can also try delete all FW's from planeshine mod without disabling Renmik's props.
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#3

S! Good call mate. It was Renmiks MOD. I'll shoot him a PM and see what he says. Thanks for your help.
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#4

Let us know what he says, please, mate.... 8)
I also have this issue with the FW's, and hope that there might be a fix for it.
It's pretty distracting with that bright white disc in the front engine area. (nasty for screenshots!)
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#5

Hi Guys,

about this brightness bug:

It happened 'cause I used the Spinner from Fw-190 A-3 Mod (Permisson from I/JG27_Waggel)
and had to rezise it (a bit bigger) so it fits into Engine part.

I will look at it asap, maybe I can fix it over MAT file, dunno yet.

If you don't want to wait, you also can delete the hier.him and the MSH Files, but let the Mat File untouched, than the 'original' spinner is back without this reflection.

Hope that helps, guys.

@Yeager, many thx for PM... give me some Time, I will update as fast as I can Big Grin
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#6

Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0
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#7

Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0

But that's just stupid way to fix the problem. Because the prop was rezised, the vertex normal lengths were also increased and normals are the main thing that determine how surface reacts with light (along with surface material). Longer normals -> wierd lights. The normals need to be normalized (set back to unit vector).
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#8

Viikate Wrote:
Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0

But that's just stupid way to fix the problem. Because the prop was rezised, the vertex normal lengths were also increased and normals are the main thing that determine how surface reacts with light (along with surface material). Longer normals -> wierd lights. The normals need to be normalized (set back to unit vector).


Yes, it is stupid. But it is fastest, simplest and everyone can do it with ease and without much knowledge of the matter.
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#9

Avala Wrote:Resized parts show much more specularity. You can kill it in the ".mat" files put specular to 0

Many THX Avala mate, but this don't seem to work... and if you rezise the Prop-Mesh
back to default, it looks terrible...

Do you have another idea, or wanna help me find this thing, that makes those parts shine?
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#10

renmik Wrote:Do you have another idea, or wanna help me find this thing, that makes those parts shine?

Hello. Are my posts invisible or what? I just told you what makes them shine.

Send me the upscaled max file, and i'll fix it.
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#11

Many thanks all. I look forward to a fix. I think the planeshine and propeller mods are must haves! Thanks again.
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#12

Viikate Wrote:
renmik Wrote:Do you have another idea, or wanna help me find this thing, that makes those parts shine?

Hello. Are my posts invisible or what? I just told you what makes them shine.

Send me the upscaled max file, and i'll fix it.


Don’t be angry, it visible alright, but it is like you said it in Chinese
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#13

Bump for a fix hopefully... Smile
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#14

Haven't received any model yet. And I don't want to fix the msh file, since I would need to restore all the smoothing groups.
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#15

Renmik, any update on this or were you going to send some files to Viikate to see if he could help?
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