29.01.2009, 09:05
so the smoke is grayish, brown white
not sure if i would like that
looks kind of cartoonish
not sure if i would like that
looks kind of cartoonish
slipper Wrote:There are different options within the folders to select different smoke, fire etc. Add that to the info given earlier about changing colour,transparancy and view distance, and you can really mod smoke and fire to your own liking.
I personally did not care for the grey/brown smoke, so i changed it for the black smoke option, add a bit of transparancy to that and it looks really good.
Thanks again Fly
regards
slipper
Fly! Wrote:slipper, yor most welcome.
4 3D fuel leak in RedLeakTSPD.eff use:
[ClassInfo]
ClassName TParticlesSystemParams
[General]
MatName ../Materials/OilSmoke.mat
Color0 0.80 0.80 0.80 0.06
Color1 0.80 0.80 0.80 0.00
nParticles 4096
FinishTime -1.0
MaxR 0.0
PhiN 4.0
PsiN 4.0
LiveTime 5
EmitFrq 100.0
EmitVelocity 3.0 9.0
EmitTheta 0.0 5.8
GasResist 0.065
VertAccel -3
Wind 0.5
Size 0.08 17
Rnd 0.5
The DamageFire.mat sometimes gives the new modded flyable planes invisible burning wings. So many FX are inter-related.
alessio, sure you can have any color. Look in BlackMediumSPD.eff in the Aircraft folder.
1.0 1.0 1.0 is white and 0.0 0.0 0.0
is black.
Color0 1.0 1.0 1.0 1.0
Color1 0.0 0.0 0.0 0.0
Values in Color0 are the 1st smoke color
Values in Color1 are the 2nd smoke color
( the values are R G B A, R= red, G=green, B=blue A= alphachannel-transparency)
Therefore,
Color0 0.65 0.65 0.56 0.0
Color1 0.65 0.65 0.56 0.0 would give no visible smoke. Reducing the last (transparency) value after the R G B values makes the smoke less visible.
255 255 255 is RGB code for white.
R G B for dark brown is 92 64 51, so
92/255=0.36
64/255=0.25
51/255=0.2
Darker Brown would be 47 32 26
47/255=0.18
32/255=0.13
26/255=0.10
Color0 0.22 0.15 0.08 1.0
Color1 0.22 0.15 0.08 0.0 might b what u want
Play with it. have fun