Unified Installer version 1.1 Bug Reports
#1

Please use this thread to post bugs.


We ask to submit your bug report using this format as is makes it clearer to understand


Submitted: Your Name
Bug: [Short Description]
Description:[describe in detail the bug]
Reproducible Steps: [describe in detail the steps someone would need to do to reproduce the issues you noted]


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#2

Let me break the ice then. Smile

Not sure if this is mod related or if it is the stock game bug (didn't test in vanilla 4.08/4.09b).




Submitted: TH0R

Bug: B-17 waist gunners, (tested on B-17 E, F, G)

Description: When engaged from left side the right waist gunner fires. And vice versa.

Reproducible Steps: QMB, deselect vulnreability and fly in formation with the B-17 (on either of its wings). Record and watch the track.
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#3

[Image: badbagswj9.jpg]

The FMB Objects are very messed up. Above is an example.

These sandbag objects used to appear as number 156 and 157. Now they appear as three different sets of numbers, but only the 162 - 163 set actually can be placed on the ground. The other two "float" about a meter above ground level. And, the 164 - 165 set magically become 771 - 772 when placed on the map.



I'll keep digging for more. I know some of the fuel drum objects are doing the same thing.
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#4

6DOF is not working properly. is anyone else getting this?

Submitted: Bobby109
Bug: 6DOF, no zoom etc
Description: Cannot zoom in or out and can't move head side to side.
Reproducible Steps: qmb, fly and look
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#5

Submitted: Martin98
Bug: Torpedoes of the Ju-88A-4 torpedo bomber
Description: torpedoes of the ju-88A-4 continue their journey when they crossing a boat
Reproducible Steps: You take the Ju-88A-4 in the QMB with torpedo (the two type of torpedo don't work) and you attack a boat with the torpedoes
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#6

Submitted: Birdman
Bug: Ar-234B Nachtj
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#7

Birdman, switch to the "bombardier" crew position and you will have a crosshair that works for aiming the forward firing weapons. It is the dive bombing site from the standard Arado, but it works just fine.

Agree that the 3D model of the guns looks wrong.
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#8

Submitted: Pirate
Bug: F4 Trop & F4/B Trop + F2 Trop & F2/B Trop.
Description: Under the cockpit on the right side there is a decal which floats a small distance from the fuselage, it is a part of the markings - it changes depending on which nation you choose to fly for.
Reproducible Steps: Select aircraft in QMB, markings on.

[Image: 109bugrepjk5.th.png]

Oh, and the loadouts for these aircraft are not in the same format as listed for other aircraft - its not a bug, but would be nice if they were in keeping with the IL2 standard. It may well just be me being picky though.
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#9

1.Had some missions saved from version 1 and they work fine, tried to fly bf-109f2fb in thai map and can build and save but cant play mission. Older saved campaign operation tzurigi works fine in campaing mode.
self diagnosis: probably a conflict in new static ini, as i believe thai map and cannons bob share some objects.

2. Arado night fighter tracers appear over cockpit, but gun pod is under plane.

3. bf-110g4 nightfighter did not come with antenna, but they are on the arado.
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#10

Submitted: Birdman
Bug: Spelling mistake in plane_ru.properties
Descripsion: In plane_ru.properties there is line
I_153_2SHKAS_BS I-153 (BS+2xSHKAS), 1940
but it should be
I-153_2SHKAS_BS I-153 (BS+2xSHKAS), 1940
Reproducible Steps: Open qmb and look at plane list, then edit plane_ru.properties and check the plane list again.
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#11

[quote="Birdman"]Submitted: Birdman
Bug: Ar-234B Nachtj
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#12

BlitzPig_EL Wrote:The FMB Objects are very messed up. Above is an example.

These sandbag objects used to appear as number 156 and 157. Now they appear as three different sets of numbers, but only the 162 - 163 set actually can be placed on the ground. The other two "float" about a meter above ground level. And, the 164 - 165 set magically become 771 - 772 when placed on the map.



I'll keep digging for more. I know some of the fuel drum objects are doing the same thing.

Blitzpig, those objects are made as extra 'at height' objects intentionally, many FMB users wanted the ability to place objects, such as the sandbags, above others....
I don't think it's a bug.... :wink:
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#13

This is not as much a bug as a thing to look into for future releases.

Most of my campaigns have now got the russian language fix, I think that this is only a small fix, but it's still a thing that affects the overall opinion of average gamers when first installing this.

Just a thought, great job otherwise :wink:
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#14

Is it possible to add new planes to the UI v. 1.1?

I've tried to add the Fw-190-D11_And_D13_ver1_1, because of use of the New Rocket Bomb PC1000RS.
I've installed it in the old-fashioned way, with Uninstall_Fw-190-D11_And_D13_ver1.exe, install of AC_INSTALLER_v3_0.exe and at least the Fw-190-D11_And_D13_ver1_1_IL2-MOD.exe, but I've got a 70% CTD.
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#15

Here you have a bug, 190's from A5 to A9 have this problem.

The propeller seems out of place.


[Image: grab0000-6.jpg]

Potenz
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