Unified Installer version 1.1 Bug Reports
#46

Minor bug in the MkIV Spitfires, tear in the canopy glass,

[Image: Spit.jpg]

I didn't see this in the MkIII, the MkV just in the IV's and this includes all in that series, thanks...
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#47

The P.24 and Canons_BF109_DropTank_WingPods don
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#48

Don't know if it's a UI 1.1 bug or an install error. I have an AVENGERMKIII entry in the Air.ini, weapons_ru and plane_ru in between the Arado 234 nightfighter and the B-17D but I don't have a plane on that name in game.

I do have a TBM-3 Avenger, 1943 further down in the QMB list, is the missing plane a double of that?

EDIT:
I do have an Avenger MkIII in my QMB but only as an AI flyable aircraft, is this correct?
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#49

Submitted: 3./JG51_Stecher

Bug: Opposite Wind Direction on Ground

Description: Using the wind mod, whatever direction you have the wind set to come from, it will be 180 degrees different when on the ground. In the air it's correct, but during either takeoff or landing roll, the wind will be coming from the opposite direction. The transition seems to be near instantaneous upon rotation or touchdown.

Reproducible Steps: Set your wind velocity to something clearly noticeable on landing, but not too difficult to actually land normally. Try 10 or 12. Set the direction to create a 90 degree crosswind for whatever runway you will be landing on, to ensure a clear directional effect. Come in on final approach for landing and note which direction the wind is pushing you. After settling down, note which direction the wind is now pushing you.

EDIT: Nevermind. I was using car logic and not airplane logic. A wind from the left, pushes a car to the right. But for an airplane, especially with a tail dragging gear arrangement, the airplane's vertical stabilizer catches the wind and it gets pushed to the right, therefore turning the nose to the left as it rotates. My nose was being pushed into the wind, which I thought was wrong, but it's actually correct, for an airplane.
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#50

# Fw-190A-5U14
#####################################################################
Fw-190A-5U14.default -- -- 2xMG151\\20 + 2xMG17 ?
Fw-190A-5U14.heavy-- --Default ?
Fw-190A-5U14.PTB 2xType D Droptank
Fw-190A-5U14.Torp-- --1 Torpedo LTF5b ?
Fw-190A-5U14.Lite_Torp-- --2xMG151\\20 + 2xMG17 + LTF5b ?
Fw-190A-5U14.Torp_PTB LTF5b + 2xType D Droptank
Fw-190A-5U14.none Empty

A little mismatched entries. No biggie but in case of CRT=2 it might matter for those who correct it manually, maybe?

It was mentioned before in (The link is inoperative) ------on page 6
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#51

Due to work on this too late

1 Objets OK no 3 times appearance that's my mistake!

2 As I expected LAL ROne hangar objects are here, but Static-Ini is incomplete.
SOLUTION I copy LAL Rone Hangar static_ini files from my separate mods back_up, paste on my
current game static-ini, and no problem objects now show up in the FMB. Smile
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#52

If I deactivate the Bf 109 cockpit mod I can't fly Bf 109E's: can't see the cockpit and can't control the plane.
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#53

I'm getting a Bug where theres some crazy lines in my way when im in cockpit of the B-29, take a look.

[Image: ScreenShot1.jpg]

[Image: ScreenShot3.jpg]

[Image: Screenshot4.jpg]

[Image: screenshot2.jpg]

Now thats not right. Whats to do to fix this?

So I have low graphics, what to do?
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#54

Bobby109 Wrote:6DOF is not working properly. is anyone else getting this?

Submitted: Bobby109
Bug: 6DOF, no zoom etc
Description: Cannot zoom in or out and can't move head side to side.
Reproducible Steps: qmb, fly and look

Same problem. Pan left/right/up/down works fine as well as roll but X,Y axis and zoom do not work
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#55

si1va Wrote:On the F2/B Tropical the loadout options are not in the same layout as the rest.

[Image: untitled.jpg]

Fix:

E:\Program Files\Ubisoft\IL-2 Sturmovik 1946 409b\MODS\STD\i18n\weapons_ru.properties

Open and replace all the Jabos lines with these:

#####################################################################
# Bf-109F-2 Trop
#####################################################################
Bf-109F-2_Trop.default Default
Bf-109F-2_Trop.droptank 1xType D Droptank
Bf-109F-2_Trop.none Empty

#####################################################################
# Bf-109F-4 Trop
#####################################################################
Bf-109F-4_Trop.default Default
Bf-109F-4_Trop.droptank 1xType D Droptank
Bf-109F-4_Trop.none Empty

#####################################################################
# Bf-109F-4/R1
#####################################################################
Bf-109F-4_R1.default Default
Bf-109F-4_R1.tank 1xType D Droptank
Bf-109F-4_R1.pods R1: 2xMG151/15 Gunpods
Bf-109F-4_R1.none Empty

#####################################################################
# Bf-109F-2/B
#####################################################################
Bf-109F-2_B.default Default
Bf-109F-2_B.1sc250 1xSC250
Bf-109F-2_B.4sc50 4xSC50
Bf-109F-2_B.droptank 1xType D Droptank
Bf-109F-2_B.none Empty

#####################################################################
# Bf-109F-4/B
#####################################################################
Bf-109F-4_B.default Default
Bf-109F-4_B.1sc250 1xSC250
Bf-109F-4_B.4sc50 4xSC50
Bf-109F-4_B.droptank 1xType D Droptank
Bf-109F-4_B.none Empty

#####################################################################
# Bf-109F-2/B Trop
#####################################################################
Bf-109F-2_B_Trop.default Default
Bf-109F-2_B_Trop.1sc250 1xSC250
Bf-109F-2_B_Trop.4sc50 4xSC50
Bf-109F-2_B_Trop.droptank 1xType D Droptank
Bf-109F-2_B_Trop.none Empty

#####################################################################
# Bf-109F-4/B Trop
#####################################################################
Bf-109F-4_B_Trop.default Default
Bf-109F-4_B_Trop.1sc250 1xSC250
Bf-109F-4_B_Trop.4sc50 4xSC50
Bf-109F-4_B_Trop.droptank 1xType D Droptank
Bf-109F-4_B_Trop.none Empty
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#56

Submitted: ArcticViper
Bug: Ar-234 Nachtjager gunpod LOD
Description: The LOD levels don't work properly in my game, I see 2-4 different levels of detail as the plane does a flypast, but when the plane is out in the distance, there's no pod.
Reproducible Steps: Ar-234 NJ in QMB...
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#57

Potenz Wrote:Here you have a bug, 190's from A5 to A9 have this problem.

The propeller seems out of place.


[Image: grab0000-6.jpg]

Potenz


Looks like he means the radiator cooling fan blades outside of the cowling...
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#58

Guys there will be a patch for the 1.1. There is no guarantee your changes will be compatible with the server end. Of course, if you fly strictly off line then its a different story.

So, if you fly on line don't change anything, please wait for the update.
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#59

stugumby Wrote:Overall the installation over version 1 went flawlessly, I simply rolled back to 408 unmoded using the batch files and after removing files and mods folder cklicked and unzipped. All went well, love the new screen page.


3. Fw new cowlings look awesome, but I did loose use of D-13 rocket bomb, I think its in a different version than came with new installer.


I am also missing the PC1000RS from the loadout. So it's not there for the D-13 mission. It's in the MOD folder
but doesn't show up in the loadout....


P.S.
Just saw your post, Monguse. Thanks for the update info!
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#60

Submitted:439th_WTornado

Bug: Seafire MKII(Merlin 45) (Did not check all of the new Seafires)

Description:From the inside the cockpit wings are folded from the outside
when external view you see the wings unfolded.

Reproducible Steps:On a carrier ready to take off.Bugged in 4.08m and 4.09bm w/1.1 mods


Another bug:I lose my mouse everytime I start(host) a mission or join a mission in the HL.
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