Unified Installer version 1.1 Bug Reports
#61

Hi!


Submitted: walter_solito
Bug: missing drop tank in BF109F4 R1
Description:Gun pod and drop tank isn't availabe togheter
Reproducible Steps: Go in QMB , select BF109F4R1 , you can load gun pod or drop tank but not togheter (I have evidence of plane in that configuration. I specify alfo that it should have the possibility to have the sand filter too)

regards

walter

SEMPER INCOMMODUS
Reply
#62

Salute! please where is the rear-out in the BF / E Series since the update UI 1.1?

[Image: bf109.jpg]
Reply
#63

Under ...\MODS\MapMods\Maps\Zuti_Slovenia there exist a second Zuti_Slovenia subfolder. The files in it are newer and seem to coinside with version Zuti_Slovenia_v1_22.exe .
At the moment in all.ini file that second subfolder is ingnored.
Are those two folders going to be merged on the next version of UI1.1?
Reply
#64

sperber68 Wrote:Salute! please where is the rear-out in the BF / E Series since the update UI 1.1?

[Image: bf109.jpg]

set a key for mirror in the controls

that should fix it
Reply
#65

Hi

There is not the Messerschmitt Me 321 on the list.
Reply
#66

THX GeneralPsycho, yes it fix it Big Grin
Reply
#67

hi all
my problem is with the Esc key not working in game it works in the main menu but not in game i can't refly or anything cause the Esc console doesn't show up.
i tried to open a few new maps in FMB.most of them i get a map error and the ones i can open including the original maps that come with the game cannot be scrolled or looked at in 3d mode.insert and enter key has no effect i can scroll with the slider but can't move the map with the mouse.
game and new planes and sounds look fine.


edit:i fixed the problem
missing lines in the conf ini file
Reply
#68

Minor bug

Submitted: dFrog
Bug: LTF5b texture on Fw-190A-5/U14
Description: folder German_Torpedoes contains textures for german torpedoes, they are very nice on Ju-88A-4/Torp, but they do not appear on Fw-190A-5/U14. The torpedo is simply black
Reproducible Steps: Go in QMB, select Fw-190A-5/U14 and load the torpedo. Do the same for Ju-88A-4/Torp and you'll see the difference.

EDIT : The same is for stock He-111H-6 - torpedo has only black texture
Reply
#69

Martin98 Wrote:Submitted: Martin98
Bug: Torpedoes of the Ju-88A-4 torpedo bomber
Description: torpedoes of the ju-88A-4 continue their journey when they crossing a boat
Reproducible Steps: You take the Ju-88A-4 in the QMB with torpedo (the two type of torpedo don't work) and you attack a boat with the torpedoes

In the Bug List thread this is reported to be a feature. But I do ask if this "failure feature" does only apply to the Ju-88 torpedos?
Reply
#70

Submitted: boogabooga
Bug: New Chain Home Radar towers invisible.
Description: Tried to place chain home radars in FMB. They are invisibe. But they exist, since I could crash into them. They do appear if iluminated by another light source besides the sun, such as airfield campfire or nearby explosion.
Reproducible Steps: Try placing new radar objects on a map in FMB. (They are at the very end of the list.) Object is placed but invisible. Now, place the airfield campfire stationary object nearby and the towers appear.

Anyone else getting this?

Thanks
Reply
#71

Sandeu Wrote:
Bobby109 Wrote:6DOF is not working properly. is anyone else getting this?

Submitted: Bobby109
Bug: 6DOF, no zoom etc
Description: Cannot zoom in or out and can't move head side to side.
Reproducible Steps: qmb, fly and look

Same problem. Pan left/right/up/down works fine as well as roll but X,Y axis and zoom do not work

I had this problem, solved it by starting the version switcher clicking another version, switching exiting, starting it again,switching back to 4.09 6 DOF switching, exiting then startin 1946 and TADAAA all well again!
Reply
#72

I had some custom 190A- sounds that I put together and was using in version 1.0. Well I installed 1.1 and then overwrote the bmw_801 wav files in the samples folder with my custom wav files from my previous samples folder. When I go into the sim the sounds I hear seem to be the original FW sounds. I can go into the samples folder and listen to each separate file and they sound like my custom ones, and the size and dates are the same on those custom wav files but the sounds are not coming through. I most often fly 4.08 mods on. I even tried swapping out the presets but no joy.....Help???

S! Vike
Reply
#73

Submitted: dFrog
Bug: Bf-109K-14 conflict with All_Holes_Solved mod
Description: Bf-109K-14 cockpit view is screwed when using this mod
Reproducible Steps: Install AAA UI v1.1, install All_Holes_Solved mod, choose Bf-109K-14 in QMB, hit "fly" button and see the result.
Reply
#74

BlitzPig_EL Wrote:[Image: badbagswj9.jpg]

The FMB Objects are very messed up. Above is an example. These sandbag objects used to appear as number 156 and 157. Now they appear as three different sets of numbers, but only the 162 - 163 set actually can be placed on the ground. The other two "float" about a meter above ground level. And, the 164 - 165 set magically become 771 - 772 when placed on the map. mI'll keep digging for more. I know some of the fuel drum objects are doing the same thing.
BlitzPig_EL, yes the objects are differently numbered & repeat themselves throughout the list. Very frustrating. You can now create "double-height" sand bags. Place the elevated sandbags on top of the ground-level sandbags Smile
Reply
#75

Submitted: Salmo
Bug: Missing & duplicate UI1.1 FMB objects
Description: Many duplicated objects in the FMB objects menu. Several 'missing' objects in the FMB objects menu. eg. Object 1281 RadarTower_Transmitter2 present, objects 1281 & objects 1279 (RadarTower_Transmitter1 & RadarTower_Reviever) in menu but no graphic appears to put into map. Several other objects in menu but no graphic appears in FMB.
Reproducible Steps: Downloaded UI1.1, installed OK no errors. Switched to 4.091bm No 6DOF. Opened FMB on Canon's English Channel map.

RadarTower objects are described in the MODS\STD\com\maddox\il2\objects folder and correct sub-folders names & files seem to be in the MODS\ObjectsMap\3do\Buildings folder.
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)