Mod problem - A6Ms
#1

Hello everybody,

as of lately I am experiencing a very strange and annoying bug with my mod install, namely all of my A6M Zeros will instantly explode on mission start. It doesnt matter if I or the AI pilot them.

I've tried the game with and without mods and it seems it is indeed mod related as it only happens with mods on. However I have no clue whatsoever which mod could have caused this weird behaviour. The last mods that I have installed on my system were a select few from the UI 1.1 (Collision height, FW190 update, Mosquito update) as well as the new standalone packages of the Beaufighter Mk.IF, the Bf109Fs and the zip Island map together with the Fortification mod. I've also tried disabling various mods to see if any of them are the cause but without any luck.

Does anybody in here maybe have a clue what could be the problem?
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#2

Is this happening with carrier starts, or regular runway starts as well? Both?
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#3

I have experienced a problem with the Reduced Airfield Radius (Hanger Starts) Mod. This was preventing aircraft queuing correctly for runway starts, which resulted in them colliding and exploding instantly. I've had to disable the mod for all but purpose built missions.
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#4

This happens in all sorts of missions starts... in the air, on the ground,...
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#5

Small correction, only I blow up, AI planes simply dont show up to begin with. But if there are A6Ms (AI) in the mission there is a more or less pronounced performance hit. With 12 Zeros the game became a diashow!
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