HE111Z
#1

Whatever happened to it.
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#2

I couldn't find it in any of my installs as a flyable.
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#3

Yes I have it and it is a standalone mod called "HE111Z_Cockpit_Gunners_IL2_MOD" It is an automatic install.
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#4

The He-111Z is part of UltraPack 2.0n and later installations.
Furthermore it's available as separate download here:
http://www.whatwalrus.com/sas2/Gerax/He ... Gunners.7z
In case of separate installation you have to edit your ini files as well.

Add to...

Code:
air.ini:
He-111Z           air.HE_111Z 2                                 g01   WINTER

plane_ru.properties:
He-111Z              He-111 Zwilling GliderTow,'42

weapons_ru.properties:
#####################################################################
# He-111Z
#####################################################################
He-111Z.default                         Default
He-111Z.none                            Empty

Best regards - Mike
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#5

I've got UP 2.01, and the He111Z doesn't show up as a flyable there, though the changes to air.ini etc have been made. I'll try adding the separate download, and see if that works.

Edit:
Added the download. It showed up as a flyable all right, but the game crashed after 5 mins or so. Perhaps I have a duff install or something though. Maybe someone else should try it to see what happens.
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#6

I got it thank you so much I love this plane
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#7

Maybe some day willl have the Z-2 bomber version and Z-3 reconnaissance version, the model already exist, whit some little changes...

The He 111Z-2s and Z-3s were also planned as heavy bombers carrying 1,800 kg (3,970 lb) of bombs and having a range of 4,000 km (2,500 mi). The ETC extensions allowed for a further four 600 L (160 US gal) drop tanks to be installed.

The He 111Z-2 could carry four Henschel Hs 293 anti-shipping guided missile, which were guided by the FuG 203b Kehl III missile control equipment.[59] With this load the He 111Z had a range of 1,094 km (680 mi) and a speed of 314 km/h (195 mph). Its maximum bombload was 7,200 kg (15,870 lb). To increase power the five Jumo 211F-2 powerplants were to be fitted with Hirth TK 11 superchargers. The armament was the same as the H-6 with the addition of one 20 mm MG 151/20 in a rotating gun-mount of the centre section. The variant did not display any convincing (stable) flight performance.[59] The layout of the He 111Z had the pilot and his controls in the port fuselage only. Only the controls themselves and essential equipment remaining in the starboard section. The aircraft had a crew of seven; a pilot, first mechanic, radio operator and gunner in the port fuselage, and the observer, second mechanic and gunner in the starboard fuselage.[

The Z-3 was to be a reconnaissance version and was to have additional fuel tanks increasing its range to 6,000 km (3,730 mi). Production was due to take place in 1944, just as bomber production was being abandoned. The long-range variant designs failed to come to fruition.[60] The He 111Z was to have been used in an invasion of Malta in 1942 and as part of an airborne assault on the Soviet cities Astrakhan and Baku in the Caucasus in the same year. During the Battle of Stalingrad their use was cancelled due to insufficient airfield capacity. Later in 1943 it helped evacuate German

[Image: he111z-2.jpg]
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#8

this has nothing to do with the game but what was the point for a he-111z? seems like it just makes you a bigger target
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#9

Storebror Wrote:The He-111Z is part of UltraPack 2.0n and later installations.
Furthermore it's available as separate download here:
http://www.whatwalrus.com/sas2/Gerax/He ... Gunners.7z
In case of separate installation you have to edit your ini files as well.

Add to...

Code:
air.ini:
He-111Z           air.HE_111Z 2                                 g01   WINTER

plane_ru.properties:
He-111Z              He-111 Zwilling GliderTow,'42

weapons_ru.properties:
#####################################################################
# He-111Z
#####################################################################
He-111Z.default                         Default
He-111Z.none                            Empty

Best regards - Mike

Thnxs for this Mike !
!S crazty
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#10

RadPig94 Wrote:this has nothing to do with the game but what was the point for a he-111z? seems like it just makes you a bigger target

The initial motivation for the He111Z was to provide, in the fastest and cheapest way, a stable and powerfull enough aircraft to drag the gigant me-321 glider. It was a quick & cheap solution for an unsolved problem: 5 engines would provide enough power to drag the glider. The size & stability of Z version also made the whole process much safer.
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#11

crazyflak Wrote:
RadPig94 Wrote:this has nothing to do with the game but what was the point for a he-111z? seems like it just makes you a bigger target

The initial motivation for the He111Z was to provide, in the fastest and cheapest way, a stable and powerfull enough aircraft to drag the gigant me-321 glider. It was a quick & cheap solution for an unsolved problem: 5 engines would provide enough power to drag the glider. The size & stability of Z version also made the whole process much safer.

it was not used for bombing was it?
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#12

RadPig94 Wrote:
crazyflak Wrote:
RadPig94 Wrote:this has nothing to do with the game but what was the point for a he-111z? seems like it just makes you a bigger target

The initial motivation for the He111Z was to provide, in the fastest and cheapest way, a stable and powerfull enough aircraft to drag the gigant me-321 glider. It was a quick & cheap solution for an unsolved problem: 5 engines would provide enough power to drag the glider. The size & stability of Z version also made the whole process much safer.

it was not used for bombing was it?

This model built up For taking off the Me-323 as glider version!

!S crazty
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#13

fireproof Wrote:Whatever happened to it.
In the earliest of times (Late2007) there was the Sound Mod Activator at AAA, and a file list system without any wrapper yet.
Back then all AI were made flyable by modders... That is when He111Z was first released as a flyable.
Later it may have been included in UI packs, but as the filelist system disappeared, so did these earlier type of mods. UP2 did not feature
the He111Z as a "flyable" for me, and so were a very large group of new planes: like Re2000, many DXXI, and others.
A lot of cockpits had to be installed on it, so I installed the old He111z files in Mods and voila. I don't think there was any lines editing needed,
since these were already there, but for the AI to use only .
( So this why it disappeared some time ago ).

If you already have the plane present and working in your QBM as an AI plane, the line editing is not necessary, you will simply duplicate them.
Dropping files is Mods is all that is needed. :|
If you don't have the plane at all (?), then do proceed.
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#14

Erg./JG54_crazty Wrote:This model built up For taking off the Me-323 as glider version!

!S crazty
lolz dummy that's called an ME-321 :p
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#15

RadPig94, you asked a question, and it was answered. If you'd bothered to do a little research, you wouldn't have needed to ask. Making snide comments about someone else for not apparently knowing any more than you did isn't exactly clever.
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