Destroying Objects in FMB Map Editor ??? nearly?
#1

In conf.ini add a control to the FMB Map Editor section Ctrl D=damage
This is one of the controls listed in the original readme but not implemented.

Now in FMB Map Editor if you select an object and Ctrl D it changes to destroyed state.

So far so good.

Now save the map and copy the actors.static back to the map folder and load map.
The objects have reverted back to undamaged. Open the actors.static with Act.jar and all the damage state flags are 1 (undamaged)

So the Save function does not save the correct damage state. All objects are assumed undamaged when saved.

Two things for programmers to think about.

Can Act.jar be changed so that it will create an actors.static using inBuildings.txt with buildings set to damaged?

Is there anyway to change the way that the Save function in FMB Map Editor creates the actors.static?
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#2

If you know a java programer i can send you the act files needed for reprograming with some remarks. I even don't know how to compile a java source file. Fixing the "0" problem in the act.jar seems to be quite easy, but may be this wouldn't help anyway. Seems as if the value of that destruction flag isn't be used anywhere further on (Not shure about that), so it seems not to be used in the actors.static. If that were right it would indicate the game can't evaluate it.
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