Not as crazy as you might think. In my Smolensk map, there are vast areas of swamp. I don't really want these to be passable to vehicles. I'm thinking of marking them as "water" in the map_c and then using a swamp or "coastal" texture, with some of FF's narrow river plates to mark the streams through the swamp.
Does this have any real chance of working, do you think?
If you mark them as water in map_c, it won't be land. The engine will place water.
What you need to do is edit ed_map_t.tga and ensure that you have water pixels (i.e. RGB values for any the 'water' slot in your load.ini) over the area you want to be impassible.
I was wondering about something similar for creating paddy fields. A textured kronstadt plate or somesuch with alpha channel holes to allow the water reflections to be seen through them. Hmm :?
Neat! Looks quite realistic!
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dunkelgrun Wrote:mandrill7 Wrote:Can you keep me informed of how things work out? I'm still working on the map_c and it will take me a while to get onto tiles, etc.
Will do. The map was nearly finished but I decided to redo the runways on Midway. Looking at John Ford's film, and the only aerial photo I've been able to find, it's obvious that they were surfaced. Probably a light concrete, with a border of coral sand all round.
:cheers:
The runways are still on Eastern Island dunkelgrun.
Go to Wikipedia and use the search function to find "Midway Island"
I was able to zoom in to 200 feet with Acme Mapper and Geo Names in the Satellite view.
With what you have this may help ??
Wheelsup
Cheers
Wheelsup_cavu