I read a reference to this problem in another thread. I would like to make the Dnepr navigable by ships, if possible.
Can anyone tell me if it requires a minimum width to achieve this?
you can make ships go anywhere if you use waypoints in the FMB.
Place a ship on the map so you can get the waypoint data to show up in hte miss file. Copy all the information after the X/Y coordinates.
Use an airplane then to plot the waypoints.
Then in the MIS file.. copy and paste the waypoint data and put it under the ships headers.
Then the info you copied out earlier from the ships waypoints. That info behind the X/Y coordinates.
Paste that over top of the data behind the coordinates in the waypoints you got from the plane.
Without resorting to the manual workaround outlined above, a rough rule of thumb appears to be that ships won't go any closer to land than 200m. Seeing as that's a pixel size on map_T it might possibly be something to do with it.
So, to get a ship moving along a river I would guess that it has to be consistently 400m+ in width. If you look at the Chindwin on the original Burma map it is possible to get ships moving along short stretches of it, but as soon as it narrows past it's critical width then the FMB won't accept them.
:cheers:
Thanks, DG. sorta what I would have guessed. Not sure I want to make the Dnepr 400m wide on my map.
No one has mentioned ed_map_t.tga yet.
This is another way to define water land boundaries.
I've used it on Battle of France to prevent vehicles crossing rivers.
It also improved the extent of navigable areas around the coast.
Although rivers are indicated sufficiently to prevent vehicle movement I presume they are not wide enough to allow river traffic. If I made them wider then land traffic was unable to access large trips of land on the river banks.
So various factors at work:
map_T --- RGB 28
ed-map_t.tga
map_c ?
Bit of experimentation required maybe.