Can you folks tell me where to put this? I have downloaded it, unpacked it, but as of now, haven't done anything with it.
And, once I have put it where you tell me, will that be all that is required? Reason I ask is because it seems like there is always talk about this .ini file or that .ini file, etc., and that stuff really confuses me.
Thank you very much, from one who is very, very much less computer smart than you guys.
WOW looks awsome,but this mod works with all maps?More info plz :/
Posts: 559
Threads: 79
Joined: Nov 2007
Compans your work with land testures is perfect! A big improvemento to game!
Than you very much!
MOD is LIFE!!
Posts: 559
Threads: 79
Joined: Nov 2007
Please! Will Compans_french_fields_6.tga need a
Compans_french_fields_6.tree.tga?
MOD is LIFE!!
Hello Compans,
Those screen shots look awesome! Great work! However, I have the same problem as Bob Holmes and Eckhart. Could you please tell us where to put this mod?
Thank you,
RB
Textures go in;
il2/mods/mapmods/tex/land/summer
You have to go to 'Mapmods' folder and open Cannon's map folder. There is a file called 'Can40 Load ini.' (there are also several alternative ones which you can copy and paste). Back up the Load ini file and store somewhere else. Copy and replace the new lines pertaining to my new textures into Load ini file;
[FIELDS]
LowLand0 = land/summer/Compans_french_fields_6.tga
LowLand1 = land/summer/Compans_french_fields_5.tga
LowLand2 = land/summer/Compans_french_fields_6.tga
LowLand3 = land/summer/Compans_french_fields_5.tga
MidLand0 = land/summer/Compans_french_fields_4.tga
MidLand1 = land/summer/Compans_french_fields_5.tga
MidLand2 = land/summer/Compans_french_fields_6.tga
MidLand3 = land/summer/Compans_french_fields_5.tga
Mount0 = land/summer/Compans_french_fields_6.tga
Mount1 = land/summer/Compans_french_fields_5.tga
Mount2 = land/summer/Compans_french_fields_4.tga
Mount3 = land/summer/Compans_french_fields_5.tga
Country0 = land/summer/Compans_Marsh.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/Compans_Marsh.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/summer/Compans_City1.tga
City1 = land/summer/Compans_City1.tga
City2 = land/summer/Compans_English_village.tga
City3 = land/summer/Compans_City2.tga
AirField0= land/summer/Compans_airfield1.tga
AirField1= land/summer/Compans_airfield1.tga
AirField2= land/summer/Compans_airfield1.tga
AirField3= land/summer/Compans_airfield1.tga
Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/rom_ForrestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = land/summer/Compans_coastal1.tga
Water2 = land/summer/Compans_coastal1.tga
Water3 = water/rom_fields_Beach.tga,2
You'll have to download the other 2 autumn files for this to work (place in same folder you placed this one). Hope this helps.
S! Comp
Posts: 4.857
Threads: 96
Joined: Jan 2009
Nice photorealistic land! (took from photos, eh?)
Someone please upload a .tree, or tell me how to do it.
thx