I loaded the latest version but no joy on COOPS or Moving Dogfights.
I do not have any of the previous carrier launch mods.
Using UI1.1, with windmod off
Would very much like to make this work in multiplayer but alas, not the sharpest computer tool in the shed. Help a shipmate out please.
~S~
There might be a conflict with the "moving dogfights". Air Group 51 has had no problems at all - other than those caused by someone joining the game that doesn't have it - it has been working like a charm in both coops and DF servers.
FerretInTheDrinksCabinet
Guest
Great news Fireball!
Thanks muchly for taking the time to figure it out.
Regards
Ratty
Posts: 309
Threads: 81
Joined: Mar 2008
Installed the F9F2_Panther and now the carrier takeoff and catapult mod works correctly. The missions load correctly. The SBD-3's spawn on the carrier decks.
Now I selected the last plane on the flight deck of my mission and selected external view to watch. I had the planes using a rolling takeoff. When the plane rolling down the deck reaches approximately the forward 5" dual purpose gun turret the next plane spawns into the takeoff position with the wings immediately unfolding. This only took a few seconds and then the motor would rev and the plane would roll down the flight deck. I wouldn't change a thing regarding the planes snapping into position with the wings folded. It does not take that long for the wings to unfold and launch and is a nice touch. Just my opinion.
-)-MAILMAN-
Posts: 309
Threads: 81
Joined: Mar 2008
I do think that it is a good idea to not make the carrier takeoff and catapult mod dependent upon having to install a new aircraft like the F9F2_Panther. I pretty much use just what comes with the unified installer and its updates. Exceptions to this are the shippack2 mod, this mod, and some map that are not in the updates. I hope you do make version 5.2 of this mod not dependent upon having the Panther installed. I really didn't care for having to install and run the aircraft installer just to install this plane. I didn't have to do that when I installed the F4U-1 which was a much easier installation in my opinion. Love how this mod works.
-)-MAILMAN-
That wasn't intentional. That was just something that slipped through, because I happened to have the Panther installed in the game that I was using for testing. Version 5.2 will work whether you have the Panther installed or not.
That wasn't intentional. That was just something that slipped through, because I happened to have the Panther installed in the game that I was using for testing. Version 5.2 will work whether you have the Panther installed or not.
Have you got a link to version Version 5.2 ?