/second edit/
Got it ... at least as far as adding the later mark spits in to be available.
class.dcg :
Code:
SPITFIRE12 Spitfire Mk.XII gb 1 1 1 194403 194612 SPITFIRE14C SpitfireMkXII SPITFIRE9ECLP 5000 Meters 480.00 kph Default 480.00 kph
SPITFIRE14C Spitfire Mk.XIVC gb 1 1 1 194406 194612 none SpitfireMkXIVC SPITFIRE12 5000 Meters 480.00 kph Default 480.00 kph
SPITFIRELF14E Spitfire Mk.XIVE LF gb 1 1 1 194406 194612 none SpitfireMkLFXIVE SPITFIRE12 5000 Meters 480.00 kph Default 480.00 kph
UPDATE EDIT : In 'allpayloads.dcg' add the following:
Code:
SPITFIRE12 D 30gal
SPITFIRE12 D 45gal
SPITFIRE12 D 90gal
SPITFIRE12 B 250lb
SPITFIRE12 B 500lb
SPITFIRE14C D 45gal
SPITFIRE14C D 30gal
SPITFIRE14C D 90gal
SPITFIRE14C B 250lb
SPITFIRE14C B 500lb
SPITFIRELF14E D 45gal
SPITFIRELF14E D 30gal
SPITFIRELF14E D 90gal
SPITFIRELF14E B 250lb
SPITFIRELF14E B 500lb
Use the following edit if the payload settings still don't work: default ordnance loadouts for these Spits can be set by editing 'payloads.dcg' with the following information :
Code:
SPITFIRE12 500lb default 500lb 45gal 500lb default
SPITFIRE14C 500lb default 500lb 45gal 500lb default
SPITFIRELF14E 500lb default 500lb 45gal 500lb default
That at least gives the late mark Spits something to use in case a generated mission has them doing some ground pounding (or ship attack).
One more necessary step was to open 'Squadrons.dcg' in the campaign folder you want these Spits active in. I am using a clean install of DCG 3.41, with a brand new "Normandy44_GB" campaign started. Scroll through until you find a suitable squadron (something with a Spit IX perhaps?). My crash-test-dummies squadron looked like this originally:
Code:
[RAF_No033SQN0]
Planes 5/12-0+4
Skill 1
Class air.SPITFIRE9E
Active True AI False
1default.bmp
English_Airstrip
Radio
Change the "Class air.SPITFIRE9E" line to read "Class air.SPITFIRE12" and voila ... That unit now flies Spit MK12's. Woot!