Has engine torque been toned down in 4.09?
#1

Ive started flying the Corsair and it seems pretty docile to me. Im using 4.09b1m and there dosnt seem much difference flying with torque on or off. I dont really want to start a flight model war, but it seems the Corsair is too easy to fly and takeoff in. If so is there a way to take the training wheels off?
Reply
#2

dunno, but i cannot for love nor money keep a C47 on the runway straight, it tends to turn 45-60 degrees and no amount of rudder will cure it. :/

Come to that a lot of aircraft pull most horribly in one direction on take off, for me, but then i'm not a particularly good pilot it must be said.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
Reply
#3

Moggy,
Silly question, but do you lock your tailwheel on take-off. That will help with some of the pull.

Tarnsman,
I've noticed that the planes seem to have a little less torque on take off, but then I've gotten a little better at handling them also. Locking the tailwheel even on a carrier and giving it right rudder on the run down the deck helps, but I still get that big "shove" to the left when I come off the end of the deck.

If you really want that torque "fix" then fly a TBF/M off the carrier. THAT's got torque.
Reply
#4

There's no difference in torque between 4.09 and 4.08. There's no FM changes at all, actually. 4.09 only has new maps, and new default skins. That patch didn't touch the planes.
Reply
#5

Locking tailwheel helps for many things to a degree, but the C47 pulls to the side regardless, heavily.

But then it could be my combination of not good pilotship and a joystick with no yaw control which doesn't help. There was a multiplayer map on carriers that i couldn't fly on at all. There was so much torque on the aircraft that i could get it down the runway and off the end fine (in more or less a straight line), but my controls aren't fine enough to hold them in the air. It pulled one way and if left alone, it hit the sea and if you tried to correct it, the aircraft stalled and dropped into the sea anyway! Tbm, corsair, the other US aircraft whose names i forget (F4u?). The carriers were stationary, and i couldn't get enough speed. I even turned the craft around and taxied as far back as possible (happily there was no one to witness the farce!) and took off from there, with no luck. But i suspect that my own merry inneptitude had something to do with that and all.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
Reply
#6

if its really overcoming you on the takeoff roll, just tap the brakes a little bit with the rudder...that will help the airplane turn until its got enough speed for the rudder to become more effective...
Reply
#7

My guess with the C47 is that it has the same problem that all the former AI only aircraft have to one degree or another... Poor CG placement because they were originally meant to be flown by the computer, and it reacts fast enough to not matter.

All the now flyable AI aircraft need excessive amounts of trim as well, another indicator of poor CG placement, and/or incorrect control surface "sizes". (Has nothing to do with the visual model).
Reply
#8

the trouble comes when it leaves the end of the carrier, it never has sufficient speed.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
Reply
#9

alute

A silly question but your not using 100% fuel are you? I had the same problem and only use at most 50% fuel load helps reduce weight

Salute
Python

[Image: rafPython-1.jpg]
Reply
#10

o0

actually, that would've helped, wouldn't it... :oops:

Nope, 100% tanked up and ready to rock! I think you've solved a little mystery!

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
Reply
#11

Use the thorttles for directional control along with the rudder...power up slowly and dont forget full pitch.....start out with full rudder and reduce as needed.........
Reply
#12

my joystick doesn't have the axis for rudder control. I can take off, yes, it's just rather clumsy and i often lose the runway early on the take off attempt!

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
Reply
#13

Im new round here... but noticed the same probelm with the C47... I came to the conclusion that it just had a poorly made flight model... same with the TBF, I needed to give it full opposing trim and even then I coudlnt get it to straighten up and fly right :?

I found the C47 hard to land too... even with forward trim, it floated like it was lighter than air... i even tried a deadstick landing, but still it floated.... maybe that was realistic, but I would tend to think that the FM probably just dint have much time spent on it
Reply
#14

As I stated in an earlier post, the C47, and TBF/TBM, and the Kate torpedo bombers have very incomplete FMs as they were originally AI only aircraft. The computer can fly them perfectly without issue so at the time they were put in the game there was no need for a complete human flyable FM.

It is about time these aircraft had their FMs fixed don't you think?
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)