06.06.2009, 14:39
thera are some my little work about wind in Il2:
!there is modification wind-mod's of Fireballs and Tracer!
http://files.filefront.com/windconfigv4+...einfo.html
in this mod there are some new fiches:
-windgust's simply depends on altitude: gust=(1000-alt)/1000*gust at sea level
example: if gust at sea=20m/s,at 500m it will be 10m/s,and at 1000m gust=0m/s
- if turbulanse=1 it plane will have small constast vibrations
from 0 to 10000m. IMHO it simulate vibrations of aircraft+any small turbulence.
- if turbulance=2-6, effects will be for 450m.
-wind depend's by altitude by special law
-remake widgust-it is randome gust's
- thermal on summer maps till 10 to 16 o'clock
installation: just copy file's in your mod folder.
original link( theme on Russian language) http://aviaskins.com/vb/showthread.php?t=696
--------
it is part of readme to v3
-------
ser-Configurable Wind Parameters mod
=====================================
To set the parameters, after you've created a mission open up the mission file (.mis) with a text editor such as Notepad, and add a [Weather] section at the end. It would look something like:
[Weather]
WindVelocity 10
WindDirection 45
WindTop 1800
WindTurbulence 4
WindGust 5
Parameter Descriptions:
WindVelocity: This is the windspeed measured in METERS PER SECOND. This parameter must be a number between 0 and 70. For reference, 1 MPS equals 1.9 knots, 2.2 mph, or 3.6 kmh. There are all sorts of converter websites you can use to convert knots, mph, or kmh to mps. Here's one I use: http://www.srh.noaa.gov/elp/wxcalc/windconvert.shtml
WindDirection: This is measured in DEGREES and sets the direction the wind is coming FROM. Must be a number between 0 and 359.
WindTop: This is measured in METERS and is the altitude at which the wind disappears. This parameter must be a number between 500 and 10000.
WindGust: ..... *
*This must be a number between 0 and 20. It's an actual measure of the speed of the gusts,m/s.if altitude more then 1km,gust's will be=0.
WindTurbulence: Like the WindGust parameter, this must be a number between 0 and 6, equating to the turbulence you would get in the seven types of weather in the FMB. Without the mod the best three weather conditions (Clear, Good, and Hazy) have no turbulence, likewise with this mod, WindTurbulence values of 0, 1*, and 2 have no effect. To experience some turbulence you must set the value to 3, 4, 5, or 6.
* windturbulance=1 => small vibrations to 10km altitude
Some notes:
.....
- At full stop on the ground the wind has no effect on your aircraft. As you increase your speed while on the ground the wind will have more and more effect. At 40 MPS ( 144 kmh, 88 mph, 79 knots) the wind will have full effect. The reverse is true as you slow down on the ground. The wind will have full effect anytime you are airborne, regardless of your aircraft's speed. Depending on wind direction, this may cause your indicated airspeed to be not quite accurate while you're on the ground. (I did it this way, because the wind acts strangely on aircraft on the ground, making it very difficult to taxi with much wind blowing.)
- After adding a [Weather] section to a mission file, if you later edit and save the mission in the FMB, the Weather section will go away. You'll have to manually add it again with Notepad.
.....
======
Thank's to Tracer and Fireball for this mod
if needed, i can upload some test/samples mission
sorry for my bad English
and my strange mod-it's my first mod
!there is modification wind-mod's of Fireballs and Tracer!
http://files.filefront.com/windconfigv4+...einfo.html
in this mod there are some new fiches:
-windgust's simply depends on altitude: gust=(1000-alt)/1000*gust at sea level
example: if gust at sea=20m/s,at 500m it will be 10m/s,and at 1000m gust=0m/s
- if turbulanse=1 it plane will have small constast vibrations
from 0 to 10000m. IMHO it simulate vibrations of aircraft+any small turbulence.
- if turbulance=2-6, effects will be for 450m.
-wind depend's by altitude by special law
-remake widgust-it is randome gust's
- thermal on summer maps till 10 to 16 o'clock
installation: just copy file's in your mod folder.
original link( theme on Russian language) http://aviaskins.com/vb/showthread.php?t=696
--------
it is part of readme to v3
-------
ser-Configurable Wind Parameters mod
=====================================
To set the parameters, after you've created a mission open up the mission file (.mis) with a text editor such as Notepad, and add a [Weather] section at the end. It would look something like:
[Weather]
WindVelocity 10
WindDirection 45
WindTop 1800
WindTurbulence 4
WindGust 5
Parameter Descriptions:
WindVelocity: This is the windspeed measured in METERS PER SECOND. This parameter must be a number between 0 and 70. For reference, 1 MPS equals 1.9 knots, 2.2 mph, or 3.6 kmh. There are all sorts of converter websites you can use to convert knots, mph, or kmh to mps. Here's one I use: http://www.srh.noaa.gov/elp/wxcalc/windconvert.shtml
WindDirection: This is measured in DEGREES and sets the direction the wind is coming FROM. Must be a number between 0 and 359.
WindTop: This is measured in METERS and is the altitude at which the wind disappears. This parameter must be a number between 500 and 10000.
WindGust: ..... *
*This must be a number between 0 and 20. It's an actual measure of the speed of the gusts,m/s.if altitude more then 1km,gust's will be=0.
WindTurbulence: Like the WindGust parameter, this must be a number between 0 and 6, equating to the turbulence you would get in the seven types of weather in the FMB. Without the mod the best three weather conditions (Clear, Good, and Hazy) have no turbulence, likewise with this mod, WindTurbulence values of 0, 1*, and 2 have no effect. To experience some turbulence you must set the value to 3, 4, 5, or 6.
* windturbulance=1 => small vibrations to 10km altitude
Some notes:
.....
- At full stop on the ground the wind has no effect on your aircraft. As you increase your speed while on the ground the wind will have more and more effect. At 40 MPS ( 144 kmh, 88 mph, 79 knots) the wind will have full effect. The reverse is true as you slow down on the ground. The wind will have full effect anytime you are airborne, regardless of your aircraft's speed. Depending on wind direction, this may cause your indicated airspeed to be not quite accurate while you're on the ground. (I did it this way, because the wind acts strangely on aircraft on the ground, making it very difficult to taxi with much wind blowing.)
- After adding a [Weather] section to a mission file, if you later edit and save the mission in the FMB, the Weather section will go away. You'll have to manually add it again with Notepad.
.....
======
Thank's to Tracer and Fireball for this mod
if needed, i can upload some test/samples mission
sorry for my bad English
and my strange mod-it's my first mod