[Map] vkg_Crete UPDATE v1.3
#1

[Image: mapofcrete.jpg]

This is a large scale map of Crete, with surrounding areas to encompass Axis air bases, including Scarpanto. I tried to make this map of Crete as accurate as I could within my abilities. On balance, I don't like flying great distances over blue water - so although all land masses are 1:1 scale and geographically accurate you'll note that Crete has been moved north, Scarpanto a bit west. Things are still far enough away for my taste to get a sense of scale, and it does include the sea areas where the Luftwaffe engaged the Royal Navy. Airfields are in correct locations with runway orientations as near to accurate as I could find, although the Santorini airfield is fictional.

Included are 27 custom textures with tree and BumpH files where appropriate.

Also included are a complete set of QMB+ missions, some loosely based on events from the battle. See the readme included with the missions for details including installation instructions.

VERSION 1.3
I've prepared an update for the Crete map -

v1.3 contains:

refined BumpH and tree files, a updated map_T which eliminates some texture anomalies, and best of all, indexed ed maps and texture files for faster load times and reduced HD space.

You can get v1.3 here:

http://www.mediafire.com/?d4iyzidqjw5

This download is half the size of the original.


Historical note:

As many if not all of you know, the Battle of Crete was a pretty lopsided affair in the air. On Crete, the Allies had around two dozen aircraft in May 1941, and maybe half were operational. They did try to send a few more into Iraklion after the Germans invaded, but it was too little too late. The only available carrier, the Formidable, had been badly damaged in the evacuation from Greece. It still did manage to launch a weak airstrike against the Scarpanto airfield, achieving total surprise. Otherwise, it was the Luftwaffe, all the time, pounding the RN. In the end the RN lost three cruisers and six destroyers. Many more ships, including two battleships and a cruiser, were badly damaged. Countless transports, freighters and other small craft were destroyed.

So why make the map? Well, If you're a ground pounder, there are plenty of historical missions available to you, on land and sea. This map cries out for a Stuka campaign. Likewise, just making the Formidable fully operational, not too far a historical stretch, opens up many more possibilities. I felt that such a historically significant air force operation warranted a large scale map, as never before or since has a navy with total superiority on the waves and sea room to maneuver been so completely and utterly defeated by air power alone. I don't believe the Germans had so much as a single destroyer operational during the battle, and, other than a few torpedo boats, the Italian Fleet refused to join the fight.

But mostly I made the map because my father's family is from Crete, and it is the only WWII battlefield I have seen and likely will ever spend any significant time upon. I've stood amidst the graves of the Fallschirmj
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#2

this looks great!

i don't suppose there're any qmb missions?

--edit--
I wouldn't worry about geographical innacuracies as to the location of the Islands; the RAF once moved Australia 200 miles on a map to prove to the defence ministry that they could reach anywhere from their bases or something (and as such, yes the MoD should give greater funding to the RAF as opposed to the Royal Navy and FAA, thank you very much!)

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#3

P/O W. 'Moggy' Cattermole Wrote:this looks great!

i don't suppose there're any qmb missions?

Indeed there are! The download includes a complete set of QMB+ missions for all slots loosely based on some actual events from the battle. - viking
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#4

fantastic! I shall look forward to grabbing this tomorrow (off to bed now, 73.8mb takes too long to download)

also just to add to my addition to my previous post: although i'm not sure of what the RAF aimed to prove (eg everywhere within striking distance etc) by sneakily moving the Australians 200 miles, but i'm fairly sure it had the aim of winning extra funding off the FAA.

Annoying the annoying, so you don't have to.
[Image: 29p95pf.gif]
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#5

Wow!!!
Hope I can make it work!!!!! :lol:
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#6

Pls, who here know do a mission for Quick mission builder with this nice map?

MOD is LIFE!!
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#7

Hi mate!!

G R E A T ! ! ! !

I hope to install this map soon!!!!

C O N G R A T U L A T I O N ! ! ! ! ! ! ! ! !

walter

SEMPER INCOMMODUS
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#8

Paulo Hirth Wrote:Pls, who here know do a mission for Quick mission builder with this nice map?

A full set is included in the download. -viking
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#9

Many thanks for this, viking4570,
i'm waiting since 3 years for this map!
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#10

Installed effortlessly. It's a work of art to behold. Am I dreaming??

THANK YOU
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#11

GREAT MAP!
Slightly OT:
While loading up one ot the QMT missions I noticed that the Blue planes came up AM2 Zeros & rd planes came up as A-20s ..the Ju-52's were Ju-52s...so my question is why? It has happened on other QMT missions as well ....they seem to pick the first two AC from the Allies /Axis list instead of something more accurate...Am I doing something wrong - its diffifcult to have to go thru the whole mission & change all the aircraft...
Need A HAND!
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#12

viking4570, thank you for this map and extra thanks for the QMB mission pack.
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#13

Dietz Wrote:GREAT MAP!
Slightly OT:
While loading up one ot the QMT missions I noticed that the Blue planes came up AM2 Zeros & rd planes came up as A-20s ..the Ju-52's were Ju-52s...so my question is why? It has happened on other QMT missions as well ....they seem to pick the first two AC from the Allies /Axis list instead of something more accurate...Am I doing something wrong - its diffifcult to have to go thru the whole mission & change all the aircraft...
Need A HAND!

That's the point - it gives you the choice in the player selected flights of what you want to fly, and fly against. When one designs a QMB mission - red and blue squadron 1 flights 1-4 will always be selectable by the player in the qmb interface. All other squadrons and flights are static to to the mission. The player can then select what he wants to fly the first time and save the mission within the QMB . The mission will then end up in your root/quicks folder. To do this - Hit the save button in the QMB once you have set it up the way you like, give it a name, and it will always be there for you. Next time you enter the QMB, hit load and you will see that configuration appear as available. Have Fun! -viking
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#14

Great map, installed smooth as silk, like the idea of the QMB missions, thank you. Big Grin
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#15

That's the point - it gives you the choice in the player selected flights of what you want to fly, and fly against. When one designs a QMB mission - red and blue squadron 1 flights 1-4 will always be selectable by the player in the qmb interface. All other squadrons and flights are static to to the mission. The player can then select what he wants to fly the first time and save the mission within the QMB . The mission will then end up in your root/quicks folder. To do this - Hit the save button in the QMB once you have set it up the way you like, give it a name, and it will always be there for you. Next time you enter the QMB, hit load and you will see that configuration appear as available. Have Fun! -viking


Ah :!: -Hah!
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