6dof is wrong inplemented
#1

the leaning axe is superflous it should be used as zoom why?

you are turning with your plane leaned 45
Reply
#2

yeah... zoom by tilting your head... now that's just stupid, you can just move your head closer to the monitor and/or press the respective zoom buttons, standard: delete, end and pgdn... :roll:

Just because it's your opinion doesn't neccesarily make it correst to others... think before you type please...
Reply
#3

Well, you just go on for hours... I personally don't want or need another zoom. You want to use the tracking roll axis for zoom? Now, to use your words, "how stupid" is that!?

The tracking lean axis is needed when looking around the headrest, around the frames and looking down without rolling the plane much.
Reply
#4

my point is that currently zoom goes with the forward backwards axe in most games

but you may want to move you head close to the gunsight and zoom out,you cant, this is a busy axe of 6dof

but leaning is a not busy axe because if you want to lean your virtual head you just need to lean your real head, theres no need at all of 6dof for this efect

so if you have 6 axes and one is free to which axe would it make more sense asociate the zoom

edit:

if your view is obstructed by a bar rolling your head will solve nothing
Reply
#5

Trouble with the wife? Or, in your case, the rest of the world... 8)
Reply
#6

Bipolar... :?
Reply
#7

luxtpm Wrote:but you may want to move you head close to the gunsight and zoom out,you cant, this is a busy axe of 6dof
Have you tried reading a readme or a "first post" recently?

[MOD] 6DOF ~ Tracker version ~ v2.0 *Update* Wrote:[KeyPad 0] Toggle Zoom View.

I'm still wondering why I even post this... :roll:
Reply
#8

o sorry i apolgize for having used the word stupid the leaning axe, i should have used a mistake

ill explain myself:

see how 6d0f is implemented here as virtual reality:

http://www.youtube.com/watch?v=EJZYshi2I1k

if you track the rolling head axe this virtual reality efect will vanish

my proposition is:

keep 6dof as it is

synchronize both fov game and fov the screen takes from your eyes to achire the window effect

and very important not tracking the rolling head axe but maybe as an option use it for zoom(since its a free axe) by ofsetting more or less fov of the game and fov the screen taskes from your eyes

again i apologize for having used the word stupid

edit:

just imagine a virtual window: if you roll your head and the image rolls as well youll know is not a real window it makes not sense tracking it, thats why its a free 6d0f axe

edit:

the advantage i see in the zoom on the rolling axe is that you know that if you have your head staright youll know everything is real size and as you lean it it becomes unrealistically bigger or smaller

if you had it in an axe you wouldnt be able to know which is realistic size, the midle, and if you do it with buttons it loses smoothness
Reply
#9

Personally, I find the current method of use real enough. It does what I expect when I expect it.
I don't even think about it because its natural. Isn't that the goal?

I expect the world around me to rotate when I rotate my head.
Reply
#10

oh i just want the best that can be done with the current tech before i spend my hard earned bugs and all ill buy is a webcam as a head tracker

ive been spending 4 years trying to find a paradox in reality and the way a focused it is how i would make a vr which you could not tell from reality, mind blowing

its somethin i cant explain very well but if you track the rolling of your head is redundant

im just exposing my conclusion on whats the best vr can be done with a screen and a face tracker webcam

and it would be something amazing, like a magic moveble square portal to wwii dogfighting

it will look so real that i bet when this gets out some drunkard will hit his head against the screen thinking he can get through the portal into the plane
Reply
#11

The roll axis was made thinking in a Head-Mounted Display (HMD).
Think, in a standard LCD monitor, if you rolls your head, the monitor stays in a fix position and the roll axis has a terrible effect because you loses the orientation of horizon's line.
But, in a Head-Mounted Display the display follows your movement because it's Head-Mounted, of course, then you needs the roll axis to see your movement.
Conclusion: in my standard LCD monitor, I need to disable the roll axis, but it's perfect for HMD's.
And, if you can see, the external zoom begins after you are closely the panel (internal zoom).
Reply
#12

luxtpm Wrote:see how 6d0f is implemented here as virtual reality:

http://www.youtube.com/watch?v=EJZYshi2I1k
This clip is actually just 3DoF. If you turn off Pitch, Yaw and Roll in the tracker, you have the same result in IL2. If you also use [KeyPad 0] to toggle "Zoom View" to off, you don't get into a zoom by moving too far forward, so you can use the [Delete], [End] and [PageDown] keys to zoom.

Downside? You can't follow aircraft around the sky with your head or check your six.
Reply
#13

santobr Wrote:Conclusion: in my standard LCD monitor, I need to disable the roll axis, but it's perfect for HMD's.
And, if you can see, the external zoom begins after you are closely the panel (internal zoom).

So, we can control the zoom without any other thing and 6dof is perfect to all, it isn't wrong.
As JAMF says, don't move too far forward.
Reply
#14

luxtpm, you go build another 6DoF mod for your needs.

I want one without the zoom... cause in real life i have zero zoom no matter what I do. However... I am more than pleased with sHr's work and I do have options to turn zoom feature off ATM.

btw... i use 2 macro commands on my X52 to rapidly (0.01seconds) increase/decrease FOV this resulting in a smooth zoom movement. One HAT is assigned to "zooming jobs" (left - zoom out,max FOV; right - toggle gunsight; up/down - zoom in/out).
Reply
#15

If you really want to keep it realistic your tilt axis should not tilt more that 45 degrees.. if that.. I dont know anyone who can tilt their head to the left or right 90 degrees.. without breaking their neck...
Reply


Forum Jump:


Users browsing this thread: 8 Guest(s)