Maximum number of Aircraft in a Mission
#1

What is the maximum number of aircraft you can put in a mission without ruining or slowing down gameplay?

I know that this depends mainly on your rig, the graphics card etc. (And the complexity of the map, of course.) But suppose you have a sort of middle range computer, has anyone noticed what the maximum and/or optimum number is?

I tend to keep them between 20 and 30, but have been pushing the number of aircraft up to 40+ without any ill effects. I am overly cautious here? And has anyone tried putting, say, 100 aircraft in a mission?
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#2

Take a look in the lowengrim page
If i don
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#3

I made a mission with 48 P-40s vs 48 A6Ms and It ran ok
For those days I had 1Gb RAM and an Nvidia GeForce 8600GT 512Mb, nothing special.
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#4

Well, I looked and found references to "heavy" scenarios with some 40 aircraft to each side, which tallies with Davidsons experience of having a functional mission with 40+ on each sides.

I guess that FPS are the simplest way to measure this, and it seems to me that the big FPS hits often are the maps and the ground objects. Doing a low-level run over at detailed enemy airfield, with smoke and FLAK going up all around you can make a real FPS hit.

Perhaps this is too context-dependent: it depends on the map, the number of missiles in the air (Flak, Bombers MG fire, ground fire exchanges etc), number of parachutes, number of different types of aircraft, number of different skins etc etc.

But I'm sure going to try doing one with some 80 aircraft. That could be one hell of a dogfight!
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#5

Yeah, more than 80 aircraft will be a great dogfight, and I remember that I did another huge battle in Africa too.
North Africa, Bf-109s vs Spitfires and hurricanes and two Brit destroyers in the coast. And it ran like the other dogfight.
Could you tell us what are your "graphic weapons"?
maybe we could tell you what could be your limit.


Regards




Davidson Confusednipe:
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#6

my pearl harbor mission has about 180 a/c ... although they might not all be flying at the same time since some may spawn after earlier ones have had their numbers reduced by attrition..

I love huge complex missions....and try to have things happening at different times...so they don't clash.

I your talking about big dogfights...maybe that is another thing

My Leyte Gulf mission has 129 a/c
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#7

With quick mission tuner its easy to duplicate flights in existing campaigns.

Back in the day I designed my missions so that each has around 30-40 planes. That was optimal for a P4. Now, with an average core2dou I can have 100-150 instead Smile
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#8

I guess it depends very much on the type of aircraft. Two-engined (esp. the Me262) or fourmots need more resources than single-engined fighters.
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#9

You can have over 100 planes in missions but i usually use timeouts for later spawning flights so that they aren't in flight at the same time.Then you can have even 200 planes in a mission. :wink:

In my missions at mission start i have about 40-60 aircraft at once and then bring about a same number more usually between 5-60 minutes after mission start.

Also i set the later flights aircraft so that they don't come all at once but by one flight (4planes) and are separated by a few minutes to the next new spawn flight.
This because it wont create any big freeze suddenly when they spawn to the map.

If you have carrier mission it's a lot more heavier to fly if all planes are taking off on carriers then if they start in flight.
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#10

i made a flight with over 100 pe8's and they all dropped fab 5000's on the one spot but it was laggy as hell (1 frame everys 3 seconds) :o
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