New Object protocols - suggestion
#1

I may be entirely off my rocker, so stone me if this is either already implemented or you think I deserve it.

We've got a TON of awesome new objects coming into the came, what with Canon's objects for the channel map, the Hangar Mod, ShipPack2, Theater of War objects, etc... So far, with the exception of the Ship pack, I see all of these objects are to be dumped into the static.ini and show up in the FMB under objects. It works, but it makes it tough to find things. People's FMB objects numbers don't correspond all the time and it can make it hard to work projects side-by side. Here is my suggestion:

Ship Pack 2 was developed so that all of the objects within it come up under a separate drop-down menu from ships. Is is possible to do the same for new incoming objects? This way we could have a separate drop-down menu for new objects. If we want a modified hangar, we go to the LAL_Rone Hangar mod menu and select objects from there. If we want DLV's egypt houses or pyramids, we go to DLV_Egypt's drop down and grab the object from there. Working things this way would avoid clutter in the objects menu and make things easier to find rather than memorizing personal FMB object numbers or making lists in notepad. We know the game is smart and adaptive-where one person has a sandbag object (I think it's #156 on mine) it could be #163 for someone else depending upon where it lies in Static.ini. Despite the difference, the game sees the object and recognizes it for what it is rather than its object number. So, couldn't we use this to make new object lists?
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#2

When using the map-making version of Il-2, each individual Mod pack does indeed show up under a different menu - for instance Egypt Objects and Egypt Trees each show up under a different pull-down menu.

Of course the map-maker is not the flyable game, but there probably ought to be a way. Though in my experience when searching for objects in the map-maker, it can just as frustrating and time-consuming as trying to memorize object numbers in the flayable FMB.

Better to have handy and easily readable printed lists of all your objects. Might be a thick manual, but handy nonetheless
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#3

Hello All,

I absolutely agree with Boosher. It would be great to have some way of organizing all the objects in a way that makes them more easily accessible, either by creating folders for the mods the objects came with, or by dividing them up between folders such as "sandbags," "ditches/trenches," "buildings-Eastern Europe," "buildings-Asia," "buildings-North Africa/Middle East," etc.

I would be very grateful if someone could work out such a mod.


Regards,

RB
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#4

The mod which allows us to make our very own page of photos of Objects according to their position in our static.ini goes some way to helping in this.....
Re-arranging our own static.ini into better sections is hard work but has its benefits.
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#5

I took up this problem for well over a year ago in here.
I also wondered if there was a possibilety to have own folders as the shippack for the objects.
But i did go a little further as i wanted to have folders where i also could organize the different objects into Human, Airfield,Industry folders and so on.
But even then no other answer to the problem was as ffb says, to edit your own static.ini.
Ive begun on it as i find it anoying having plates here and there and all kinda mess in the list.
With over 3000 objects(i think thats the amount i have now) its a long and time consuming task to go thruw each and every one to find the objects you want.
Only problem this way is that whenever some more objects get out you would have to sit down and place them one at a time at theire respective place in the static ini.

One way i do it at the moment is when bulding missions i go thrue the entire list picking out the objects i want to use and have them placed on a spot on the map and broken into each individual type sp houses are for them self, factories, and airfield objects and so on.

That way i seldom need to go into the objects list again to find anything else.
So on a project you simply send over the map with the choosen objects and noone has to guess or look for ages to find the objects that are supposed to be used in the objects list.
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