16.04.2010, 02:55
I finally managed to figure out how to make a tree.tga, a file that determines where randomly generated tees should appear on a particular texture - usually on a 'field' texture ...
However, even though I make a multitude of white dots, which should be the placement of a tree in game, the number of trees that appear is disappointingly small, as if only 1 out of 3 or 4 white dots were being used.
So I guess there is some setting somewhere that determines the amount and density of trees that are generated in game.
Could anyone clue me in which setting that is?
However, even though I make a multitude of white dots, which should be the placement of a tree in game, the number of trees that appear is disappointingly small, as if only 1 out of 3 or 4 white dots were being used.
So I guess there is some setting somewhere that determines the amount and density of trees that are generated in game.
Could anyone clue me in which setting that is?