Hi I hate to sound like a compleat idot here but can any one explain how to use the sfs extractor please.
open sfs.exe
file/open
choose one of the sfs files in your il2 root folder
when it has finished...select what to extract or extract all....tell it where to put them
Hello guys, i have a problem with building an airfield:
I managed to get the unlockedFMB work and started building a nice airfield.
I used the the concrete plates under the section:
concrete plates
There you find the parts you need like taxi, runway, runwayend....etc etc
The static.ini entry for this section is this:
//===========================================================================
[***]
Title ConcretePlate
//===========================================================================
[buildings.Plate$ConcreteConnect]
Title Connect
Mesh 3do/airfield/Concrete/Connect/mono.sim
[buildings.Plate$ConcreteHangar]
Title Hangar
Mesh 3do/airfield/Concrete/Hangar/mono.sim
[buildings.Plate$ConcreteRunway]
Title Runway
Mesh 3do/airfield/Concrete/Runway/mono.sim
[buildings.Plate$ConcreteRunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Concrete/RunwayEnd/mono.sim
[buildings.Plate$ConcreteTaxi]
Title Taxi
Mesh 3do/airfield/Concrete/Taxi/mono.sim
[buildings.Plate$ConcreteTurn]
Title Turn
Mesh 3do/airfield/Concrete/Turn/mono.sim
I got edited textures from FLushy viewtopic.php?t=4236&highlight=concrete+textures
I copied the 4 textures to IL-2\MODS\New Textures\3do\airfield\concrete
Now i want another set of concrete textures.
I copied this concrete folder with 4 edited concrete textures and named it to concrete2 (its located here: IL-2\MODS\New Textures\3do\airfield\concrete2)
I didn't rename the files in the concrete-folder
(they are AirPrtCnCr_32.tga AirPrtCnCr_128.tga AirPrtCnCr_256.tga AirPrtCnCr_512.tga)
But i changed the static.ini :
I added this section:
//===========================================================================
[***]
Title ConcretePlate2
//===========================================================================
[buildings.Plate$Concrete2Connect]
Title Connect
Mesh 3do/airfield/Concrete2/Connect2/mono.sim
[buildings.Plate$Concrete2Hangar]
Title Hangar
Mesh 3do/airfield/Concrete2/Hangar2/mono.sim
[buildings.Plate$Concrete2Runway]
Title Runway
Mesh 3do/airfield/Concrete2/Runway2/mono.sim
[buildings.Plate$Concrete2RunwayEnd]
Title RunwayEnd
Mesh 3do/airfield/Concrete2/RunwayEnd2/mono.sim
[buildings.Plate$Concrete2Taxi]
Title Taxi
Mesh 3do/airfield/Concrete2/Taxi2/mono.sim
[buildings.Plate$Concrete2Turn]
Title Turn2
Mesh 3do/airfield/Concrete/Turn2/mono.sim
When i now go to the unlockedFMB and go to View-Objects I see a new section named Concrete2
But i cant place the new textures so my question is
How can i add new texture sets to the unlockedFMB ??
Many greetings and i hope you can understand my problem..
Make a new folder
IL-2\MODS\New Textures\3do\airfield\Concrete2
Copy the textures from IL-2\MODS\New Textures\3do\airfield\concrete into it.
Now you can edit the texture copies in the Concrete2 folder to make new ones.
Alternatively you could create a folder in IL-2\MODS\ObjectsMap\3do\airfield\Concrete2
and copy the textures into there.
It will have the same effect, provided the mesh reference in static.ini matches it.
Ashe
Thanks and what do i have to add to the static.ini?