Carrier Takeoffs On a Moving Dogfight Server (UI 1.2)
#1

I have a couple of questions about carrier takeoffs on a Moving Dogfight server (UI 1.2).

1. With a 2-plane AI flight, is there a way to get each plane to take off from seperate catapults? In other words, the 2 AI planes would hook up to both of the catapults at the same time.

2. In testing carrier takeoffs, I noticed that if a human player spawns on the carrier at the same time an AI plane is on the deck, the AI plane will explode and the Player is charged with destroying a friendly plane. Is there a way to solve this issue?

Aviar
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#2

i don't have any answer i'm sorry, but i have more questions, as i'm trying myself to get some AI flights
to take off for a MDS but i don't know why the AI planes i set to take off from the carrier
do spawn in the water around it.

If there is something i'm missing ?

Thanks for any help in advance.
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#3

@Aviar: You could try the latest version v0.8 (no RC#). It is still not perfect though, and on the 8FS Server we have found other ways the AI interfere with live players on deck, so we have started using separate carriers for AI and live players.

@Stavinsky: On the takeoff waypoint tab, click on the "Set" button, and attach the stretchy green target to the carrier.
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#4

Thanks, gona try this.
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