I've got the mod that shows bigger and better bullet hits for the 50's and I've noticed that not every impact displays a hit sprite. How can I change or control the frequency of this to display more impacts? Here is a copy of the modded EFF file (12mmPluff) that seems to have the control of some of the parameters of these hit sprites:
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
FinishTime 0.08
PhiN 2.0
PsiN 0.0
LiveTime 0.08
EmitVelocity 3.0 5
Size 10.0 4.0
Rnd 0.0
Thanks!
Mark
I'd like to see that too. Guncam always made it look like flashing lightbulbs when a target was hit. If someone were to make it I'd hope the size of the flash would be kept on the smaller size just a lot more visually intense.
us 50cal use two files 12_Burn.eff , 12mmPluff
so copy 12mmPluff and rename it to 12_Burn.eff
maybe 50call will hit more
but some other guns use 12_Burn.eff too ... they will show same effect
i use this setting(effect mod)
----------------12mmPluff----------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.06
PhiN 2.5
PsiN 0.0
LiveTime 0.05
EmitVelocity 3.0 5
Size 5.5 2.0
Rnd 0.0
-------------------12_Burn.eff------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.05
PhiN 2.5
PsiN 0.0
LiveTime 0.04
EmitVelocity 3.0 5
Size 4.7 1.5
Rnd 0.0
if you want small flash
reduce size option
anyone know if the vanilla versions share the same file names, or are the modded ones different.
I'm trying to work off an existing eff and mat file, but i'm not sure what to name it.
Bill
find there
\MODS\..\3Do\Effects\Fireworks
and Armament Files