Map border & sights in hud - how to change?
#1

Hi,
Since the HUD display has nothing to do with historical accuracy, i started changing some stuff around to simply make it more useful & less distracting. Here's where I'm stuck: I want to get rid of / change the map frame (see pic below), possibly dial in a bit of transparency to the map itself, and possibly change the sights (color & transparency). Here's what I mean:

[Image: grab0000.jpg]

The map border just obscures stuff & looks cheesy (and lo-res). The sights vanish for me when i'm flying into the sun. I know this is the way it should be, but this is a HUD in a WW2 plane - all bets are off. I'd also like to be able to dial in a bit of transparency to the map itself, if possible. And yes, I know, 250 should be 270, it wasn't even a typo, so you can chuckle away.
Any help would be nice.
Thanks,
-d
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#2

Here's a mod to remove the mapframe. Making a transparent map is something else that i not heard of.

viewtopic.php?t=1083
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#3

Were did you get those nice clock everclear?

Cheerrs!
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#4

Reticle is:
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\HUD\3do\Cockpit\null\reticle.tga (128x128 pixel)

the map frame mod is available at my site>>
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#5

Thanks everyone. Huge help. I'd just like to mention that i'm really new to modding IL-2, started when I joined AAA. I'm just hacking around & probably re-inventing the wheel. Figured out the .mat files by trial & error, still don't know the .SFS file structure, though the extractor helps. Just assumed that IL-2 looks in the MODS folder first, while loading stuff, which works on most things (the HUD gauges are a part of the whole GUI that I'm playing with (in GUI/game/hud) - here's a screen shot:

[Image: grab0004.jpg]

Can't see it in the pic, but it's (somewhat) convincing wrinkle-black finish, and there are no pilot lights to be used as pushbuttons, or the '80's style micro toggle switches. I'll be hapy to upload it, if anyone cares. One boon to this - detail.tga, which is the texture file, and is 128x128, could be made up to 1024x1024, and, through it's .mat file, not to tile. Which means you can have a big monochrome pic up there (tried it, kind'a annoying...).
Oh, and everyone keeps mentioning folders which do not exist in my MODS folder - what am I missing?
Thanks again,
-d
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#6

looks cool.
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#7

I like your buttons. They look much higher-res than any I've seen before, not to mention much cooler. I'd download your GUI just to use those cool buttons on my current one.
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#8

JG54Spookie Wrote:I like your buttons. They look much higher-res than any I've seen before, not to mention much cooler. I'd download your GUI just to use those cool buttons on my current one.
Hi -
I'll post a link today, and throw in a bunch of screws, indicators etc. which i though of using, but didn't get around to (will be in the "modding stuff" folder inside the gui folder). If you just want to use the buttons, just replace the buttons2.tga file in your GUI folder, and possibly buttons.tga if you like it. There's also an annotated (commented) detail.mat file, which lets you adjust the overall transparency of the menu background, and ... a bunch of other stuff. BTW, the buttons are real WW2 vintage, used in aircraft at the time. It's 9am here, so the link will be up by 9pm local time.
Have fun.
-d
P.S. Thanks again everyone for the info & comments, and thanks to fly_zo for answering my "How do I change the GUI color" question.
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#9

http://cid-71b752cd1bf8822b.skydrive.liv.../aaGUI.rar
Have fun.
-d
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#10

Thanks! Sounds like there are all sorts of goodies to play with.
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