AAA HSFX?
#1

I keep hearing talk of a merger between the two? I don't understand a lot of it. I love what I've seen in HSFX, though I don't have it(I use 1.2), and I was thinking about making a second install for it, but with this merger, should I wait? Does anyone have any idea how long it will take? Can anyone give me more details or direct me to where I can find them?
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#2

I think most of what is known is there in Monguses post.

(The link is inoperative)
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#3

The 242nd Sq site is down but here is a read-me and TORRENT download from
Mission -4-today for HSFX-V4
http://mission4today.com/index.php?name ... pic&t=7663
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#4

I use HSFX v4. I think its very good. Fast loading and stable. Try it.
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#5

Dogtail2 Wrote:I use HSFX v4. I think its very good. Fast loading and stable. Try it.

Doing that as we speak.
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#6

I have one concern. I read that the mod folder is removed using HSFX4 because it is not needed.

How does one disable a mod that one does not care to use, but is included in HSFX4?

How does one add a mod that was not included in HSFX4? I used to use the sfs extractor tool to extract some of the stock maps and change the camouflage to desert from summer on Pacific maps and put them in the map mods folder.

Is this going to make it so the only mods you can use are the mods included in this download?

-)-MAILMAN-
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#7

Dogtail2 Wrote:I use HSFX v4. I think its very good. Fast loading and stable. Try it.

Have you added planes? HSFX doesn't come with a MiG-15. I was going to add it but the instructions that come with the plane are written for AAA mod and don't seem to work with the HSFX mod.
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#8

Wait for 4.1, you will be pleased.
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#9

:wink: I'm
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#10

-)-MAILMAN- Wrote:I have one concern. I read that the mod folder is removed using HSFX4 because it is not needed.

How does one disable a mod that one does not care to use, but is included in HSFX4?

How does one add a mod that was not included in HSFX4? I used to use the sfs extractor tool to extract some of the stock maps and change the camouflage to desert from summer on Pacific maps and put them in the map mods folder.

Is this going to make it so the only mods you can use are the mods included in this download?

The Jones Soft Generic Mod Enabler (JSGME) is included in it, which will give you the means to enable/disable certain mods and there will be a way to add things, not that you will really need to but I suppose that some will still want to add a few things when they are made available and the means to keep everyone "equal" so that a server can retain the CRT=2 function.
.. And as Guse said wait for 4.1 it will be the answer to all your prayers
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#11

FA_Bong Wrote:.. And as Guse said wait for 4.1 it will be the answer to all your prayers

Hot damn. I'm going to win the lottery finally and get that hot girl from way back in high school too? I can't wait!!! Smile
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#12

Is there an ETA for HSFX 4.1? I just downloaded HSFX 4 and I'm quite impressed with the selection planes, but I'm more impressed with the load times!!
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#13

I did not like the clouds in HSFX so reverted to stock clouds, no problem.
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#14

I downloaded and installed HSFX4. School is out on it.

Will we be able to change the default skins for planes? Some of the current default choices are pretty obscure like the one for the F4U-1A?

Will planes from UI 1.2 be added such as the F4U-1?

Will we be able to disable mods like the the offset position in the P-47 where the iron sights are lined up by default? I really do not want to constantly be leaning to the right to look through the K-14 gunsgight of the late model jugs when using trackir and if you switch to gun sight mode then you lose some of the 6dof.

Where are the mirrors for the Hellcats and P-51's?

We used to be able to use the sfs extractor tool to open stock maps, change the camouflage and put them in the map mods folder so that the ETO skins did not show up in PTO maps like New Guinea. How are we going to be able to do that?

Are we going to be able to add maps to the quick mission builder like we could with qmb+?

Are we still going to be able to put entries in the config.ini or mission file to determine which carriers will be enabled with catapults if they are on the decks?

-)-MAILMAN-
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#15

HSFX + SAS mod activator works fine

self-switching* mod-folder + JSGME-folder, switched of course by JSGME.

*drop the mod, ready; switch off by minus-sign
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