HSFX4 Torpedos
#1

Does anyone know the proper speed and drop altitude? Thanks
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#2

I believe all that info is in the readme for the weapons.
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#3

2bits Wrote:I believe all that info is in the readme for the weapons.

I think I accidentally deleted it
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#4

I can't seem to ever drop the torpedoes, they always break when they hit the water, even when they are droppped from 5-10 meters
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#5

Have u tried droping torpedos at speeds no more than 300 kph?For that matter try droping them at 250
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#6

[quote="KG64_
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#7

[quote="European Snake"][quote="KG64_
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#8

Thanks, I will try that now Big Grin
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#9

European Snake Wrote:Does anyone know the proper speed and drop altitude? Thanks
Japanese type 91 torpedo - Drop from no higher than 30m & no faster than 240km/hr
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#10

This is from the readme file :-

The recommended values for all torpedoes are as follows:



LTF5W (Italian Whitehead)

100m, 300Km/h



LTF5B (German)

40m, 200Km/h



Mk13, Mk13a (US)

30m, 205 km/h



Mk13 late (US)

180m, 400 km/h

(this torpedo had a much wider range of drop than the early one)



Type91 (Japan)

30m, 240 Km/h



Type91 late (Japan)

60m, 330 km/h

(this torpedo had a much wider range of drop than the early one)



4512 (??? used by Germany, URSS)

30m, 205 km/h



Also torpedoes now need to be in water for some time (3-4 seconds) before arming. Otherwise, they will not explode. So a torpedo that hits land will not explode, and not even scoring a direct hit on a ship. It must fall in water and run in water for 3-4 seconds.



About Bombs.

Bombs now have a 2.5 second arming time (not selectable by player). If they travel in the air after being dropped for less than 2.5 seconds, they will not explode. So, suicidal Jabo and skip-bombing attacks, where the player drops the bomb at 5 or 10m height, will not be possible anymore. Minimum drop height is about 35m for aircraft in level flight, even less for aircraft diving.



Also a random (gaussian) dispersion is introduced for bombs. This will have almost no effect for jabo/skip bombing, but will be noticeable for high altitude bombing. For example, from 4000m, bombs will have an average error of the order of 40m. This applies both to AI and players.



These modifications have been done to improve realism, but nonetheless to keep still a good playability. But, taking everything in account, I think it will be much more difficult to hit a ship. Now in IL-2, hitting a ship it's laughably easy, either by torpedo bombing or skip bombing. In real life, it was terribly difficult. With this mod, it's about half-way, not too easy, not too difficult.


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