[Beta] North Korea 1:1 v 0.3
#1

[Image: northkorea.jpg]


Here is a public beta release of my North Korea 1:1 map:

http://www.mediafire.com/?ntgwyhxhdg5

This is a work in progress, and changes will be made in future.

*Update - Beta 3*
================
New actors.static which should remove problem objects - should work for people having problems saving / connecting online.


Changes since beta 0.1:
================

Detailed industrial areas added.

Airfields cleaned up and populated. Taxi points tweaked.

Osan Airfield now appears as it did in 1952.

Roads and rail lines expanded.

Coasts now at sea level.

Rivers at sea level for ~100 km inland.

Bridges along coastal rivers are now functional. There are now about 80 functional bridges on map. Roads have been reworked around inland rivers and through cities.

Textures changed. Map now looks more like pictures from the era, with light earth tones rather than lush greens.

*leftover bridge objects removed.


Notes:
=====

The major airfields (Kimpo, Osan, etc) are based on best available data, and may change as new information is found.

Some of the smaller strips are meant as emergency landing strips only (as they were historically) - trying to take off from Inje or Briscoe field, for example, might be tough.

The map is very large but fairly lightly populated. It loads in ~30 seconds on my machine. Important areas, like industrial sectors and ports, are more detailed. It may become more populated in future releases.

There is no proper map_f.tga, so if you play it on less than perfect settings, you might have problems.

Trenchworks may be added to the MLR in future releases. They will be in a separate load.ini, so old missions should not be affected.

Osan airbase is designed with F-84's and other jets in mind, so there is much more runway going west than east.

If you find a major problem with the map, like a missing bridge or a malfunctioning airfield, please PM me with the location and I will fix it for the next release.

The map has been tested in U 1.2 and HSFX 4.1


Thanks:
======
Delvpier, MBug - Textures
Agracier and Redko - Help and advice
DixieCapt & Flatspin - Builders of the original KTO map.
All the beta testers (too many to list)
Reply
#2

we spent 2+ VERY ENJOYABLE hrs last night with a dozen guys on line and thourghly enjoyed ourselves....even the very large and populated area of Seol was quite playable although framerates did drop from 60 to 15......
this is a very nice surprise for christmas and i know i speak for all in the Boys of 60 squadron in saying ''thankyou''....your map is very much appreciated....

PD
Reply
#3

Map loads in FMB, but mission cannot be saved.
STATIC:INI CHECKER SAYS:

Missing objects in your static.ini:

buildings.House$Bunker46-BIGcamo
buildings.House$BUNKst-QG
buildings.House$Voie-Ferree
buildings.House$BUNK-Omini_D
buildings.House$46Trench6-D
buildings.House$46Trench3-D
buildings.House$BUNK-Fmini_D
buildings.House$Line_W-AUT
buildings.House$Buisson
buildings.House$46ATTrench2-D
buildings.House$Tente-QG_D
buildings.House$46BoxCoverMed_D
buildings.House$Filet_DESERT
buildings.House$46Trench1-D
buildings.House$Tente-QG
buildings.House$hbridgelongend

THE OBJECTS SHOULD BE IN LAL_FORTIFICATION MOD: BUT I DO HAVE IT INSTALLED IN MY MOD FOLDER:
ANY HELP? PLEASE?

Laziness is the mother of progress. My QMB missions can be found here:
<!-- m --><a class="postlink" href="http://allaircraftarcade.com/forum/viewtopic.php?t=13518">http://allaircraftarcade.com/forum/view ... hp?t=13518</a><!-- m -->
<!-- m --><a class="postlink" href="http://allaircraftarcade.com/forum/viewtopic.php?t=13772">http://allaircraftarcade.com/forum/view ... hp?t=13772</a><!-- m -->
<!-- m --><a class="postlink" href="http://allaircraftarcade.com/forum/viewtopic.php?t=13056">http://allaircraftarcade.com/forum/view ... hp?t=13056</a><!-- m -->
Reply
#4

Does it have the bridges at Toko Ri to bomb,,if not will you put them in?
Reply
#5

How do I install this Great map..I tried once but crashed to D/T. I thought I knew how to install but I guess I did something wrong!
Thanks for the wonderful map and I look forward to using it.
Reply
#6

Nice mate.

I don't have time to test it but i will do as soon as possible.

I'm thinking to provide you a set of textures based on you load.ini. Maybe it will help you to find good color tones and increase realism for your map. i will pm you it later Wink

thanks for your map anyway :wink:
Reply
#7

Uzin Wrote:Map loads in FMB, but mission cannot be saved.
At me too Sad
Uzin Wrote:buildings.House$hbridgelongend
Particularly this object is absent even in static.ini from UI 1.2 Confusedhock:

There are only two types of aircraft - fighters and targets 8)

[Image: deSAD.jpg]
Reply
#8

Check you have out done yourself!

I love what I'm seeing in this Map, I love the textures, I love the airfields.

This map is going to be Perfect for jet combat. Your map, Plus the 3BG KTO Map covers all of the Korean war. We hated that we couldn't go much farther north than the western Yalu River.

I got this to work perfectly with my UI 1.2 system!

Take it from someone thats spend the last 18 months with their nose deep in KTO Maps and Research, this Map is going to make Historic Campaign Builders such as my self drool. *wipes up*

Cheers!
Reply
#9

deSAD Wrote:
Uzin Wrote:Map loads in FMB, but mission cannot be saved.
At me too Sad
Uzin Wrote:buildings.House$hbridgelongend
Particularly this object is absent even in static.ini from UI 1.2 Confusedhock:

I'll check it out and post an updated version.
Reply
#10

The map installed and works great in Ultr Pak 108

Very good frame rates for such a large and detailed map. This is one of the best maps I have seen and as good or better than any stock map.
Reply
#11

deSAD Wrote:
Uzin Wrote:Map loads in FMB, but mission cannot be saved.
At me too Sad
Uzin Wrote:buildings.House$hbridgelongend
Particularly this object is absent even in static.ini from UI 1.2 Confusedhock:

Ok, there was one leftover bridge object in the actors.static that I could find. I posted an updated version above - hopefully that will work for you.

Let me know.

CY6.
Reply
#12

Uzin Wrote:Map loads in FMB, but mission cannot be saved.
STATIC:INI CHECKER SAYS:

Missing objects in your static.ini:

buildings.House$Bunker46-BIGcamo
buildings.House$BUNKst-QG
buildings.House$Voie-Ferree
buildings.House$BUNK-Omini_D
buildings.House$46Trench6-D
buildings.House$46Trench3-D
buildings.House$BUNK-Fmini_D
buildings.House$Line_W-AUT
buildings.House$Buisson
buildings.House$46ATTrench2-D
buildings.House$Tente-QG_D
buildings.House$46BoxCoverMed_D
buildings.House$Filet_DESERT
buildings.House$46Trench1-D
buildings.House$Tente-QG
buildings.House$hbridgelongend

THE OBJECTS SHOULD BE IN LAL_FORTIFICATION MOD: BUT I DO HAVE IT INSTALLED IN MY MOD FOLDER:
ANY HELP? PLEASE?

Not sure about this - could you check your static.ini to see if these objects are there?
Reply
#13

It did work and save one mission but I cannot save any more or change and save the first mission.
Reply
#14

Thanks Checkyersix. QMB missions?
Reply
#15

Gumpy Wrote:Thanks Checkyersix. QMB missions?

I'll see what I can do. I haven't made those before...
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)