[MOD]Realistic Clouds
#61

ZloyPetrushkO can tell you all about various entries as he have done extensive work also
through Java class files on clouds and weather environment but he's not much around lately Big Grin

S! HG Tongue
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#62

HG; I just went to look at my packaging for my card and it seems I misspoke (misstyped?). Mine is a PNY GTX260 core 216 with "only" 896MB of onboard memory. HSFX 4.1 here. So the problem could be either something to do with HSFX's version of the map, or not having that little bit more memory.
Sorry for almost hijacking the thread.
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#63

(Pic with original textures and paremters, TypeClouds=1 and hazy weather)
[Image: originalyj.jpg]



And changing parameters from cloud4x4.mat, cloud4x4_nosort.mat and DATA.cld files like this: (all this fles only affect to Typeclouds=1) (is from another clouds mod with other cloud4x4.tga texture) (i don
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#64

Well thanks, but you see, check out this picture:
[Image: supercellweb.jpg]
I want to create stuff like this
Leaving untouched the layer 0 and 1 clouds at good,poor,hazy weather, and adding the Layer 2 and 3 flat clouds higher, at about 4km high.
Then at the rain/snow and thunder I want to have both layer 0,1,2,3 and also a few storm supercells created by 0,1,2,3,4,5 layers.

So about 4 additional layers of small clouds.

Even not, we can use only 0 and 1 layers, but I need to find a way to build supercells from the clouds, and also a way to place them high.
This is going to be trippy.
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#65

I can't see the Screenshawts :???: :???:
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#66

..works with HSFX 4.1 just fine

many thanks for this Big Grin

reg
Z
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#67

Very good effect

Tank you :o
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#68

Bumpity bump.
I have found some awesome textures in the darkest pits of my PC.
So that means the project is no longer dead.
However I would strongly appreciate some advice of a man that knows the stuff from the two cloud .cld files so we can make weather progress.
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