Still at it , hope your interested
#16

Tremendous!, i am so looking forward to this Big Grin, i am a bit puzzled by the artillery however, i assume they will be static right? :o
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#17

Absolutely cracking stuff, bloody well done!
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#18

Incredible, humans that actually look human, with realistic uniforms. Excellent! I don't suppose you will be working on Japanese crew as well? :newwink:
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#19

Thanks guys, the artilery works exactly like the original with destoyed properties.
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#20

Bee Wrote:Wow Confusedhock: I don't suppose you've considered doing pilot models too...?


I think someones on working that already Bee. Oxygen masks and pilot unies.
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#21

By the way, what viewer are you using for some of those pics?
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#22

Are you adding new vehicles\artillery as well?
I was hoping for some "mobile" artillery (in transport mode rather than firing stance) we can use in convoys; no additional firing properties required, just some eye-candy for strafers.
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#23

Trooper117 Wrote:By the way, what viewer are you using for some of those pics?

Imageshack, screens taken from IrfanView fom the game, I think I answered your question Troop.
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#24

panzerkeil Wrote:Are you adding new vehicles\artillery as well?
I was hoping for some "mobile" artillery (in transport mode rather than firing stance) we can use in convoys; no additional firing properties required, just some eye-candy for strafers.

Probably can be done, but not from me, I know nothing about how to code the program, I think some of the guru modders here with no prob.
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#25

wingflyr Wrote:
Trooper117 Wrote:By the way, what viewer are you using for some of those pics?

Imageshack, screens taken from IrfanView fom the game, I think I answered your question Troop.

Not the image shack itself mate, but the picture that said 3D viewer, with the fuel truck for instance, is that in the fmb? because I don't have that in mine.. Smile
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#26

Trooper, from IL-2 Main Menu go to "View Objects". Choose from Aircraft, Tanks, Vehicles & Artillery or Ships to get their description. Push "View Object" in bottom right corner for 3D viewer.
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#27

Trooper117 Wrote:
wingflyr Wrote:
Trooper117 Wrote:By the way, what viewer are you using for some of those pics?

Imageshack, screens taken from IrfanView fom the game, I think I answered your question Troop.

Not the image shack itself mate, but the picture that said 3D viewer, with the fuel truck for instance, is that in the fmb? because I don't have that in mine.. Smile

OHHH :lol: I see what you mean, that is a UP 2.0 with mods activated, the original functions exactly the same only Object Description title at the top is changed to object view 3d.
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#28

wingflyr Wrote:
panzerkeil Wrote:Are you adding new vehicles\artillery as well?
I was hoping for some "mobile" artillery (in transport mode rather than firing stance) we can use in convoys; no additional firing properties required, just some eye-candy for strafers.

Probably can be done, but not from me, I know nothing about how to code the program, I think some of the guru modders here with no prob.

Actually adding a new vehicle is very simple if no special properties as guns, rotating turrets, etc is required; it's the 3d stuff that is complicated..
If you can provide the 3d's and textures for artillery in transport mode, I will make the needed entries for you in the .ini files.
Then we can add them in either the default convoys or create new convoys.
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#29

Flippin heck!.. can't believe I didn't recognise the object viewer layout.. (because I'm used to seeing everything in the fmb object view).. Hahaha!! :oops:
Thought for a minute that someone had made a complete 3D object viewer for ALL objects in the fmb!.. Thanks for the reply lads.. I now sheepishly stand corrected..lol
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#30

SUPERB! Wonderful bike mod ! Love it!
Congratulations on a fine job Wingflyr Big Grin
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