Permanent Wide FOV change - fingers crossed
#1

Hi y'all,

I have a 22'' widescreen which I use with Track IR. And after reading about the FOV Changer and getting true widescreen features
I got excited. The San's FOV changer mod works but it is in direct conflict with the Track IR Z (Zoom) function... Which I
love and dont want to switch off, if I can help it.

So my question/plea is:

Is there a way to permanently change the IL2 Wide FOV (90 Degrees) to the 101 or 106 Degrees setting you get with the San's FOV mod?
I don't know much about modding or coding but it seems reasonable to assume that if the San's mod can do it, then why can't widescreen
owners change the Widest IL2 FOV to the favoured 101 or 106 degree camera?

The FOV changer is a fantastic mod, but it is fairly unstable. And the only view that I am, and probably most others are interested in, is the wide.
The 6DoF Zoom feature takes care of all the rest. Can anyone help me to find a solution. I can't seem to get hold of Sans.

Thanks
Mat
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#2

hi i run a 32" widescreen have you tried . 2 Ecran_Wide mod
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#3

Na, I haven't even heard of it... Can you give me the link to it?

Does that mod change the FOV in the game? Without having to activate a program like San's??

What does it do?
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#4

just try it put it in your mod file
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#5

Hi Coatesy,

Okay I installed the mod... Aaaaaaaaaaand. The game won't start up.
Just an houeglass for an few seconds and then nothing.

Admittedly, today I also installed the 6dof mod again and patched it as per instructions.

So I tried to back track.
1. Put a minus in front of Ecron folder. No Joy.
2. Totally deleted Track IR 6dof Mod. No Joy.
3. Deleted Ecron folder. NO JOY.

Any suggestions?
The machine is as it was yesrterday (with IL2 working) except now it doesn't have my Track IR 6dof mod.

Mat
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#6

coatesy75 Wrote:hi i run a 32" widescreen have you tried . 2 Ecran_Wide mod

This is not a FOV change. Only change the GUI screens aspect. Game is running in 4:3 cropping upper and lower screen edges (to fit in 10:6).

There isn't a real WS mod yet. None.
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#7

Mkay me dum dum... I got the game going again. Config.ini resolution
was the culprit, or should I say I put in the wrong resolution...

Hi there Willy,
Not sure I understand your post.
are you saying that San's FOV changer is not a real FOV change,
or are you saying that Ecron is not a FOV change? Ecron isn't it just moves
the type and load screen.

I found a interesting post by Cirx from SAS site:

http://www.sas1946.com/main/index.php/topic,10.0.html


ITS CALLED: The Default Pilot's View in Cockpits and how to change them.

Now you would think that this thread would be an answer to everything I asked...
BUT with me not being able to interpret the dark arts of modding coding etc.
I need someone to translate it for me.
It looks to be a plane by plane chore but maybe someone skilled could write an
automated mod to change groups of planes at a time. Probably groups of planes
with similar cockpits. Theoretically it seems to a simple mod to make. But you never know.
it could be hardest, as most simple task generally turn out to be.

Please can someone help me solve this challenge.
Thanks Mat
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#8

matsher Wrote:Mkay me dum dum... I got the game going again. Config.ini resolution
was the culprit, or should I say I put in the wrong resolution...

Hi there Willy,
Not sure I understand your post.
are you saying that San's FOV changer is not a real FOV change,
or are you saying that Ecron is not a FOV change? Ecron isn't it just moves
the type and load screen.

I found a interesting post by Cirx from SAS site:

http://www.sas1946.com/main/index.php/topic,10.0.html


ITS CALLED: The Default Pilot's View in Cockpits and how to change them.

Now you would think that this thread would be an answer to everything I asked...
BUT with me not being able to interpret the dark arts of modding coding etc.
I need someone to translate it for me.
It looks to be a plane by plane chore but maybe someone skilled could write an
automated mod to change groups of planes at a time. Probably groups of planes
with similar cockpits. Theoretically it seems to a simple mod to make. But you never know.
it could be hardest, as most simple task generally turn out to be.

Please can someone help me solve this challenge.
Thanks Mat

The SAS mod is a POV mod (Point of View). It's not a FOV (Field of View) mod. Changing POV,s you change the default pilot position in cockpit, but you aren't getting a wider FOV.

San's FOV program is a real WS set up, although is unstable here. Ecranwide mod is not a FOV mod. You cannot get a true WS with it. Only change menus, map, FMB and GUI,s.

Regards
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#9

PA_Willy Wrote:The SAS mod is a POV mod (Point of View). It's not a FOV (Field of View) mod. Changing POV,s you change the default pilot position in cockpit, but you aren't getting a wider FOV.

San's FOV program is a real WS set up, although is unstable here. Ecranwide mod is not a FOV mod. You cannot get a true WS with it. Only change menus, map, FMB and GUI,s.

Regards

Indeed, but changing the POV aft of the stock POV has the effect of compensating for some of the lost FOV (above and below) in widescreen mode, no? It always seemed that way to me, but I could be wrong. -viking
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#10

viking4570 Wrote:Indeed, but changing the POV aft of the stock POV has the effect of compensating for some of the lost FOV (above and below) in widescreen mode, no? It always seemed that way to me, but I could be wrong. -viking

Of course. That's the reason I use them (CirX POV,s). But we have to know that playing with "saveaspect=0" you are losing the upper and lower edges, and accordingly, losing vertical FOV. With POV you see better from your cockpit, but you don't get back that FOV lost. Only pilot position inside cockpit is changing. External viewing area is the same.

I'm not sure if I am able to explain this correctly in English... I hope you understand. :-?

Regards.
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#11

Hey Willy, you explained yourself clearly. I understand what you mean.

So after all that the question still stands:-

If San's FOV changer can change the FOV in any cockpit when activated,
Why can't we make a small adaptation of this wonderful mod and make
it a native feature in the game so we dont have to start a program everytime
we want to have a wider FOV?

Wouldn't you like to choose which angle best suits your style of play and monitor size?
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#12

Does anyone know somebody who could answer this question for us?

It seems such a logical step to take, it will give pilots a more immersive experience
and go a long way to compenstae for the lack of human peripheral vision which has
always seperated the virtual experience from the human one.

Come on guys let put our heads together.
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#13

Punching your resolution in the configuration file doesn't do it? I have a 4:3 physical screen ratio, but 1280x1024 is 5:4. As a result, I have a slightly wider viewing area when playing, but a slim letterbox is also present on the top and bottom.
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#14

Axial Wrote:Punching your resolution in the configuration file doesn't do it? I have a 4:3 physical screen ratio, but 1280x1024 is 5:4. As a result, I have a slightly wider viewing area when playing, but a slim letterbox is also present on the top and bottom.

...and you should also have your circles (cockpit gauges for ex) turn into ovals .... Big Grin which is not the case if you set it to 1280*960 (4/3 ratio again)....

I think what you believe is "a wider viewing area" is in fact your image is squeezed vertically, flatened if you prefer....
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#15

FZ Wrote:
Axial Wrote:Punching your resolution in the configuration file doesn't do it? I have a 4:3 physical screen ratio, but 1280x1024 is 5:4. As a result, I have a slightly wider viewing area when playing, but a slim letterbox is also present on the top and bottom.

...and you should also have your circles (cockpit gauges for ex) turn into ovals .... Big Grin which is not the case if you set it to 1280*960 (4/3 ratio again)....

I think what you believe is "a wider viewing area" is in fact your image is squeezed vertically, flatened if you prefer....


That is likely the case... Although the Sans mod is a true FOV changer... No resolution tircks at all, thats what is so good about it.
He must of found a way to add or manipulate the FOV code and package it. I am not certain whether it was out of neccessity or by design,
but he certainly found a way to do it. Logically speaking it feels like he 'adds' cameras to the cockpit with a wider/user defined lens, but he seems to
be able to add any amount of cameras he wants. There are empty fields in his program that you can enter any desired angle and bind to a keyboard
key. (My joystick bindings also don't seem to work even though he says the program supports it.)

So the solution logically can be one of two routes.
1. We/someone with the skills gets into the game code and can change the actual native default angles in the 13 FOV slots or as many as desired.
2. We/Someone with the skill can write a code/mod to override the native IL2 FOVs and replace them with 'new' wider/user defined ones.

Please will someone tell us if this is possible. Or at least explain the technical challenge.
I gots ta know man
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