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Tiger 33's Ultimate Sound Mod V2

FYI . . . . I just saw this MOD and decided to check it out. The RAR at FileFront appears to have 3 files that fail the CRC check. The one I got from the first MONSTER D/L appears to be OK.

Now to check out the MOD itself .

I'm having problems getting the flyby sounds to activate, but all the other sounds are working and are sounding fantastic! I'm using HSFX, so are some of the other mods activated interfering with the flyby sounds? The readme said to do manual install if you use HSFX, but in HSFX there is no "MODS" folder, just the mod folder for JGSME mod activator. Any help is appreciated.

rollnloop Wrote:
Quote:.........

Note:"Own aircraft sounds only": this feature, in order to still have external sounds working properly, has needed months of work on java classes from Tiger and his tech help. Almost every sound now has a different call when heard from inside our outside cockpit, aicraft on ground or airborne, low or high revs... for onliners, all this means SONAR IS GONE !!!!! Never again the aircraft you're approaching from low six will break when you're ready to fire BECAUSE PILOT HEARD YOU.

This is the reason why this soundmod deserves its "ultimate" prefix, no other soundmod offers this feature, that has been expected since IL2 first version was played online............

...But IRL WWII pilots COULD hear enemy engine/firing incoming definitely-- the only problem in IL2 is that people leave sound attenuation at too high level hearing that too distance. IRL WWII COULD HEARS at about 10 mt. enemy incoming engine or its firing guns.- the problem NOW is with that mod is simply reversed, not solved, as always the right solution would be in the middle: make external cockpit sounds enemy engine + firing guns perspective at less distance than the one that the conf.ini allow now attenuation= 1 or 2 as fix parameter and you are ready to go w/o any "sonar" response ingame Wink

The first words I would like to thank fellow Tiger for what he put enormous amount of work to prepare for such a large number of sounds. Poland tiger scene IL2 thank you for this job.
It is known that the error is a little bit but still came out as well on the first pageview of such a large project, oleg had more mistakes in the beginning.
Me personally as the leader of Polish Aerobatic Team worried that the sound bites with mod mod PAT but may live to see the amendment. Tigers if you need a mod for our analysis can help you. From my observations, there is one note, the damage that they do not have the same sound quality when the frame of a static camera at the level of F3.
Although I have some comments, and so we are very happy that finally took il2 sound and the specific formulation. Again, many thanks.Sorry for the English Translation




made a small video using the P-47.
sounds wicked.

(yes I know the quality is not very good.)

BH_Blue Wrote:made a small video using the P-47.
sounds wicked.

(yes I know the quality is not very good.)

Nice 8) What cloud mod are you using there?

Goblin Wrote:
rollnloop Wrote:Note:"Own aircraft sounds only": this feature, in order to still have external sounds working properly, has needed months of work on java classes from Tiger and his tech help. Almost every sound now has a different call when heard from inside our outside cockpit, aicraft on ground or airborne, low or high revs... for onliners, all this means SONAR IS GONE !!!!! Never again the aircraft you're approaching from low six will break when you're ready to fire BECAUSE PILOT HEARD YOU.

This is the reason why this soundmod deserves its "ultimate" prefix, no other soundmod offers this feature, that has been expected since IL2 first version was played online............

...But IRL WWII pilots COULD hear enemy engine/firing incoming definitely-- the only problem in IL2 is that people leave sound attenuation at too high level hearing that too distance. IRL WWII COULD HEARS at about 10 mt. enemy incoming engine or its firing guns.- the problem NOW is with that mod is simply reversed, not solved, as always the right solution would be in the middle: make external cockpit sounds enemy engine + firing guns perspective at less distance than the one that the conf.ini allow now attenuation= 1 or 2 as fix parameter and you are ready to go w/o any "sonar" response ingame Wink

What kind of aircraft do you fly in close formation ? I flew TB9s in -very- close formation, never heard anything.

I also flew this one http://www.thaiflyingclub.com/images/li ... orsale.jpg very close to that one http://t1.gstatic.com/images?q=tbn:L6LB ... H-1521.jpg, never heard anything.

In any case, with this soundmod, if your adversary uses it, he can use whatever attenuation he wants, he won't hear you at kill distance. I really hope this soundmod will become an online "standard" in the future, for this very reason.

Phillip I believe I was using flushy for that.

Would these sound levels be about what the pilots would have experienced with their helmets on?

Capn. Spanky Wrote:Would these sound levels be about what the pilots would have experienced with their helmets on?

Spanky, No offence but I think questions like these are best left for the almighty. One day, when we are all dead and gone to heaven, God will then tell u "Yes it is" or "No it isn't". There's no greater truth then that I suppose.

Until that day comes, we should all be thankful we have this mod and just shutup and play. Big Grin

Thank you for making this!

Despite all the problems some are having, it's the first release and it can only get better from here on. Big Grin

I downloaded the file from filefront, but on extraction, I get 2 files with "CRC failed. File is broken" messages:

1. Files\Samples\centaurus_1000.wav
2. Files\Samples\xR-3350_2000.wav

Do you think that instead of my trying to downloaded the (large) file again, some kind soul can post these two files?

Much appreciated if someone could.

I would like to get in contact with Tiger_33.
Please PM if you have his details.

I want to have the creators permission to host, so we can get rid of these horrible upload services and with all problems they cause.

... since he is a member here you can PM him here ...

Other than that Tiger's UV2 has been reuploaded (and 2 corrupted files fixed) here, very fast server (1.3 Mb/s)



http://www.checksix-fr.com/

I request help. something I changed in the conf. ini from the readme, makes it so when I press delete to get the widest field of view ( the view I am most comfortable in flight) when I go to F2 or F3 mode and switch back to cockpit it reverts back to standard and it didnt do that before. If anyone knows how to fix this please, do tell.

Can't solve this, it's a feature of the mod. A bit complicated to explain why, but it was necessary for the F3 new flybys to work properly IIRC, and at the same time it impacts F2.

In any case, wide FOV is needed in cockpit only, so one can still press the wide FOV key when returning to cokpit, no ?
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