19.01.2010, 05:12
yes, I didnt say it was a big deal. just was kind of annoying having to do it each time thats all.
FZ Wrote:... since he is a member here you can PM him here ...
Other than that Tiger's UV2 has been reuploaded (and 2 corrupted files fixed) here, very fast server (1.3 Mb/s)
http://www.checksix-fr.com/
OrdeaL Wrote:Just d/led it from that link at ran fine not corrupt!
Ive been waiting bloody ages for this mod!...just tried it out and :yay: HOLY HELL! Amazing job Tiger!! :pray: Thank you so much!
BH_Blue Wrote:Phillip I believe I was using flushy for that.
Newy Wrote:The Read-Me states that you have to manually install into UP and HSFX and you can't use JSGME be cause of conflicts.
What conflicts did you get? because I created a JSGME folder that seems to be working so far( no conflicts or crashes). If I knew the conflicts I could test it further.
WTE-Newy
Gromic Wrote:Newy Wrote:The Read-Me states that you have to manually install into UP and HSFX and you can't use JSGME be cause of conflicts.
What conflicts did you get? because I created a JSGME folder that seems to be working so far( no conflicts or crashes). If I knew the conflicts I could test it further.
WTE-Newy
Hi M8
Would you be so kind as to elaborate on how you did this. I'd be awfully grateful for some kind of information. My squad will be flying the USL this year. With Tiger33's mod installed (as described in the manual), it's impossible to join one of the many USL servers (timeout=0). I have no problems integrating mods that use the standard mod structure (ie. folder ..\mods) but when a new buttons file comes into play (..\files) its difficult to get it working right.
ATM I'm using two installations of IL2. UP2.0 with and without Tiger33s.
Thx ind advance
Gromic
rollnloop Wrote:Goblin Wrote:rollnloop Wrote:Note:"Own aircraft sounds only": this feature, in order to still have external sounds working properly, has needed months of work on java classes from Tiger and his tech help. Almost every sound now has a different call when heard from inside our outside cockpit, aicraft on ground or airborne, low or high revs... for onliners, all this means SONAR IS GONE !!!!! Never again the aircraft you're approaching from low six will break when you're ready to fire BECAUSE PILOT HEARD YOU.
This is the reason why this soundmod deserves its "ultimate" prefix, no other soundmod offers this feature, that has been expected since IL2 first version was played online............
...But IRL WWII pilots COULD hear enemy engine/firing incoming definitely-- the only problem in IL2 is that people leave sound attenuation at too high level hearing that too distance. IRL WWII COULD HEARS at about 10 mt. enemy incoming engine or its firing guns.- the problem NOW is with that mod is simply reversed, not solved, as always the right solution would be in the middle: make external cockpit sounds enemy engine + firing guns perspective at less distance than the one that the conf.ini allow now attenuation= 1 or 2 as fix parameter and you are ready to go w/o any "sonar" response ingame
What kind of aircraft do you fly in close formation ? I flew TB9s in -very- close formation, never heard anything.
I also flew this one http://www.thaiflyingclub.com/images/li ... orsale.jpg very close to that one http://t1.gstatic.com/images?q=tbn:L6LB ... H-1521.jpg, never heard anything.
In any case, with this soundmod, if your adversary uses it, he can use whatever attenuation he wants, he won't hear you at kill distance. I really hope this soundmod will become an online "standard" in the future, for this very reason.