10.02.2010, 20:12
Sound modification for Il-2 Sturmovik: 1946 ver. 4.09m
Mod is based on all known mods from SG2_Wasy: Sound_mod_Version_093 and SFX 06.
The consent of the author is received.
This mod is development of idea about distant sounds, which the first time offered by LOOdNO, who realized this idea in sounds of the Soviet engines. The idea consists not in just attenuation of a sound with distance as was before, its change according to acoustic laws. The distant sounds originally was planned to apply only to engines, probably, the weapons, but in the course of work something has been made besides it.
Changes:
- sounds of engines by LOOdNO are added, namely: М-62, М-82, М-105, АМ-35/38;
- the distant sounds for all types of the engines are added, all sounds were captured from video (records, films) and correspond to types of engines with rare exception (an example - BMW-801 a series, АМ-38 which does not remain);
- the most realistic sounds of the weapons are added (in my opinion), what - will hear in the course of game, to some sounds of the large-caliber weapon the metal clang (MG151, Mk108, Hispano and etc) is added ;
- the distant sounds for all types of the weapons, expressed in clicks, chirring, bumps according to caliber are added;
- the playback principle of explosions is changed, the sound varies with distance now, there is an echo;
- the wind in an open cabin is added, and it amplifies with growth of speed. Also the wind sound outside is added, it is audible only at the switched off engines in a cabin, or on exteriors from very close distance, also varies depending on speed;
- the playback principle of a sound from working propeller is processed and complicated, varies depending on a distance, and on a close distance (to 150m) it practically is not audible, is blocked by an engine sound, at fading of a sound of the engine it starts to be shown (nearby 300m), is audible on distance to 2 km. There is a bass sound (a mix of a sound of a propeller and engine), is audible far and especially well by multimotor planes;
- the exhaust sound of idling and heating (400 - 1200 rpm), which in addition varies depending on position listening concerning the plane is added. Is present on all types of piston engines and its audible in a cabin too;
- the overloaded engine howl at a long dive is added; not to confuse to siren Ju-87 which sound are similar. The engine starts to howl from excessive rotation of the propeller blades by running streams of air. This characteristic sound can be heard in many films by the damaged diving plane before blow about the earth.
- sounds of the damages, besides existing, are added and heard in a cabin too. Also the external sounds of hits different for the earth, for water and for object (the plane, the car, etc.), the metal gnash at breaking parts from the plane is taken at SAS;
Also it is necessary to notice that I tried to adjust all sounds on loudness and to range of sounding (that to tell the truth has taken away time most part) that they looked is most realistic, now you will not hear a engine sound, a sound of hit of a bullet in water or a tire scratching of the sitting down plane for 5km.
Mod was not checked on an interdiction in a local network.
Mod was not checked on compatibility with the mods adding new kinds of crafts and weapons.
Increase time at game loading, productivity falling at poor systems is possible.
This mod uses SAS Buttons v3.2.7.
For correct sounding insistently it is recommended to use options for a sound located in readme-file.
Installation:
1. Delete all soundmods, which uses before
2. Delete your Files folder
3. Put Files folder from archieve into root folder or MODS folder
4. Run game
!!Dont overwrite any files!!
Many thanks LOOdNO for idea and inspiration.
Also for assiduous testing the special gratitude is expressed to Kirill.
...and sorry for bad English
________________
RBflight 2010.
Russian version
English version - Depositfiles
English version - Rapidshare
Size 148 Mb
----------------------08.03.2010------------------------
Some small updating of my mod. Weapon sounds became louder, sounds of ААА are improved (now they too depend on distance), processing of engines sound is improved at a considerable quantity of planes, small bugs are corrected.
DSMfix - Rapidshare
Size 4.8 Mb
Just put files into your DSM folder. Overwrite coinciding files.
Also some vid with sounds of my mod:
Wind and diving effect
http://www.youtube.com/watch?v=VrqYbblb-RI
Weapon and engine
http://www.youtube.com/watch?v=9G8xWDyGwX8
Explosions HD
http://www.youtube.com/watch?v=K68tG1YQk_I
Standard ntrk record with new sounding
http://www.youtube.com/watch?v=Ig1ocC4JJxw
Attack of Soviet airfield
http://www.youtube.com/watch?v=1AZYRXaJ2ss
Mod is based on all known mods from SG2_Wasy: Sound_mod_Version_093 and SFX 06.
The consent of the author is received.
This mod is development of idea about distant sounds, which the first time offered by LOOdNO, who realized this idea in sounds of the Soviet engines. The idea consists not in just attenuation of a sound with distance as was before, its change according to acoustic laws. The distant sounds originally was planned to apply only to engines, probably, the weapons, but in the course of work something has been made besides it.
Changes:
- sounds of engines by LOOdNO are added, namely: М-62, М-82, М-105, АМ-35/38;
- the distant sounds for all types of the engines are added, all sounds were captured from video (records, films) and correspond to types of engines with rare exception (an example - BMW-801 a series, АМ-38 which does not remain);
- the most realistic sounds of the weapons are added (in my opinion), what - will hear in the course of game, to some sounds of the large-caliber weapon the metal clang (MG151, Mk108, Hispano and etc) is added ;
- the distant sounds for all types of the weapons, expressed in clicks, chirring, bumps according to caliber are added;
- the playback principle of explosions is changed, the sound varies with distance now, there is an echo;
- the wind in an open cabin is added, and it amplifies with growth of speed. Also the wind sound outside is added, it is audible only at the switched off engines in a cabin, or on exteriors from very close distance, also varies depending on speed;
- the playback principle of a sound from working propeller is processed and complicated, varies depending on a distance, and on a close distance (to 150m) it practically is not audible, is blocked by an engine sound, at fading of a sound of the engine it starts to be shown (nearby 300m), is audible on distance to 2 km. There is a bass sound (a mix of a sound of a propeller and engine), is audible far and especially well by multimotor planes;
- the exhaust sound of idling and heating (400 - 1200 rpm), which in addition varies depending on position listening concerning the plane is added. Is present on all types of piston engines and its audible in a cabin too;
- the overloaded engine howl at a long dive is added; not to confuse to siren Ju-87 which sound are similar. The engine starts to howl from excessive rotation of the propeller blades by running streams of air. This characteristic sound can be heard in many films by the damaged diving plane before blow about the earth.
- sounds of the damages, besides existing, are added and heard in a cabin too. Also the external sounds of hits different for the earth, for water and for object (the plane, the car, etc.), the metal gnash at breaking parts from the plane is taken at SAS;
Also it is necessary to notice that I tried to adjust all sounds on loudness and to range of sounding (that to tell the truth has taken away time most part) that they looked is most realistic, now you will not hear a engine sound, a sound of hit of a bullet in water or a tire scratching of the sitting down plane for 5km.
Mod was not checked on an interdiction in a local network.
Mod was not checked on compatibility with the mods adding new kinds of crafts and weapons.
Increase time at game loading, productivity falling at poor systems is possible.
This mod uses SAS Buttons v3.2.7.
For correct sounding insistently it is recommended to use options for a sound located in readme-file.
Installation:
1. Delete all soundmods, which uses before
2. Delete your Files folder
3. Put Files folder from archieve into root folder or MODS folder
4. Run game
!!Dont overwrite any files!!
Many thanks LOOdNO for idea and inspiration.
Also for assiduous testing the special gratitude is expressed to Kirill.
...and sorry for bad English
________________
RBflight 2010.
Russian version
English version - Depositfiles
English version - Rapidshare
Size 148 Mb
----------------------08.03.2010------------------------
Some small updating of my mod. Weapon sounds became louder, sounds of ААА are improved (now they too depend on distance), processing of engines sound is improved at a considerable quantity of planes, small bugs are corrected.
DSMfix - Rapidshare
Size 4.8 Mb
Just put files into your DSM folder. Overwrite coinciding files.
Also some vid with sounds of my mod:
Wind and diving effect
http://www.youtube.com/watch?v=VrqYbblb-RI
Weapon and engine
http://www.youtube.com/watch?v=9G8xWDyGwX8
Explosions HD
http://www.youtube.com/watch?v=K68tG1YQk_I
Standard ntrk record with new sounding
http://www.youtube.com/watch?v=Ig1ocC4JJxw
Attack of Soviet airfield
http://www.youtube.com/watch?v=1AZYRXaJ2ss