[update]Default map upgrade pack v3 + Building textures v2
#1

IMPROVED BUILDING TEXTURES v2 beta
for any mod version of IL-2 Sturmovik 1946 4.09b1m or 4.09 final or 4.10, supports UP3, DBW or HSFX

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The purpose of this package is to improve the worst stock building textures of the game.
Its meant to be used with my 'Default Map Upgrade pack', so I packaged the two together this time.


[Image: vpimprovedbuildingtextu.jpg]
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Install to:

C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\
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Contents:

This shows how much was updated from the different building groups.

46 2%, only the barbed-wire fence needed update
Airdrome 100%
Crimea 100%
Finland 50%, village buildings doesnt needed an update
Furniture 75%, only bunkers & flak positions
Germany 100%
Industrial 100%
Norway 10%, air shelters
Pacific 15%, updated: the hangars, metal hut + red shinto gate + water tower
Port 10%, only the lighthouse was updated
Rail 40%, train stations updated
Russia 75%, everything except Leningrad city buildings
Tents 100%, minor improvements only


new in v2

[Image: 12500413.jpg]

+ bugfixes

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Credits/textures by:

CanonUK, LAL_Rone, Zorin, Slovakia map team, Vpmedia
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AND

Default Map Upgrade pack v3
for IL-2 Sturmovik 1946 4.09b1m or later

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This map pack upgrades many map textures with more realistic or interesting ones. The result is a more immersive, colorful scenario. I tried to use the newer Slovakia and especially Romania textures a lot, because they're much more realistic then some of the old ones.
The pack also inludes separate high clouds layers. I prefer to have the dense version on most maps.

Important: these map mods work only in 'Perfect' mode without problems.

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Contents:

MTO, ETO maps:

- Ardennes summer & winter
- Balaton summer & winter
- Berlin
- Crimea
- Desert Online (new clouds only)
- Finsgulf summer & winter
- Italy_DF
- Kiev
- Khalkin Gol
- Kuban
- Kursk
- Lvov
- Manchuria
- Moscow summer & winter
- Murmansk Summer
- Normandy
- Norway
- NWEurope
- Prokhorovka
- Online MT (Sandsoftime)
- Smolensk
- Stalingrad summer & winter

PTO:

- Burma
- Chichi Jima
- Guadalcanal
- Hawaii
- Iwo Jima (by redko)
- Kyushu
- Marianas
- Midway
- Palau
- New Guinea
- Singapore
- Tarawa
- Wake

Online maps:

- Online1Summer
- Online2Summer
- Online3Summer
- Online4Summer (Netmountains)
- Online5Summer
- Pacific Islands (Net8islands)
- Online6Island
- Online7Islands

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Version history:

v1.1: fixed Mariannas, not matching textures problem - Guadalcanal, wrong actors.static on early map - Singapore, wrong actors.static - Normandy, wrong actors.static - Online MT, invisible airfield textures
v1.2 fixed Normandy textures on maps without island/british base
v1.3 Online2Summer map added, Slovakia,Bessarabia, MTO load ini files included for mapbuilding, ground airfields got matching brown texture instead of green, which was illogical
v1.4 Balaton map update, using Slovakia and Bessarabia textures
v1.5 Normandy maps update, using Slovakia and Bessarabia textures
v1.6 Ardennes, Norway update, using Slovakia and Bessarabia textures
v1.7 wood updates for: Berlin,Crimea,Finsgulf,Kiev,Kuban,Kursk,Lviv,Moscow,Net2Summer,Net5Summer,nweurope,Prokhorovka,Smolensk,Stgrad, so now PTO and ETO have a quite different wood setting thx to 4.09 textures
v1.8 Lvov map update, using more Slovakia and Bessarabia textures
v1.9 Online1Summer, Online3Summer maps added, Online2Summer map updated, using more Slovakia and Bessarabia textures, problem (loaded online instead full map) with Bessarabia load.ini fixed
v2.0 Online6Island and Online7Islands added
v2.1 Murmansk summer added, concrete and ground airport textures updated v2.2 Kursk, Moscow summer, Smolensk updated
v2.3 Berlin fixed/updated
v2.4 Kurland added, Balaton updated with new village texture by Handy, Finnsgulf updated
v2.5 Balaton winter & Stalingrad summer and winter updated using Mbug lowres winter Slovakia textures, also added new, seasonal nav maps for Balaton by LAL-Rone
v2.6 Winter Balaton, Stalingrad, Moscow update using Mbug&GilB57 lowres winter textures
v2.7 Ardennes and Finnsgulf winter added, new winter runway texture added
v3.0 new textures for bridges (highway&rail), autogenerated (forrest=3) trees, roads,highways, cities and villages, improved high clouds layer, each map revisited, checked, requested bugfixes done

Credits: additional textures by Avala, Bombsaway, Flushmeister, Handy, Mixx
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LATEST - updated version, april 2012
http://www.vpmedia.eu/il2/zip/vp_mapmod ... w_2012.rar

should work with all modpacks and activators, tested in DBW 1.71

UPDATE FOR UP3 + DBW users
preferably with the SAS skinmod installed
the patch makes the maps use the new camo settings which came with the 4.10 code (summer/winter/desert/eto/mto/cbi/pacific)
NOW INCLUDED IN vp_mapmods_buildings_dbw_2012.rar
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#2

Since this a beta, please report bugs if found. Thank you!
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#3

What about the Russian field textures mod I downloaded from avia-skins? Will this conflict? Wink
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#4

if it does change the load order of the folders by renaming them
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#5

Thank you Sir.

I enjoyed your Mapmods v.2 and now I will enjoy this new version with buildings included. I love all your creations.

Thank you very much.
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#6

Vpmedia Wrote:if it does change the load order of the folders by renaming them

KK, cheers Wink
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#7

VP-Media ROCK

unbeatable :!:

HORRIDO
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#8

Has this been tested for compatibility with HSFX 4.11?
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#9

I'm pretty sure it will be in the next patch
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#10

Bugs : Fort alexander is wrong.

[Image: 27a.jpg]



Alexander fort is a historical monument. Why change textures into Slovakian ruins textures ?
And it is the same thing for Kronstadt buildings ? Sorry, I don't understand the relevance of this relooking ... relook to relook is absurd.
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#11

Cat_Mouth Wrote:Bugs : Fort alexander is wrong.

http://www.fsgfort.com/DB/C077/28/27a.jpg

Alexander fort is a historical monument. Why change textures into Slovakian ruins textures ?
And it is the same thing for Kronstadt buildings ? Sorry, I don't understand the relevance of this relooking ... relook to relook is absurd.


this isnt a bug, just a question of taste...delete the buildings you dont like Wink
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#12

Cat_Mouth Wrote:Bugs : Fort alexander is wrong.

[Image: 27a.jpg]



Alexander fort is a historical monument. Why change textures into Slovakian ruins textures ?
And it is the same thing for Kronstadt buildings ? Sorry, I don't understand the relevance of this relooking ... relook to relook is absurd.

Hi mate!

Take a little consideration please:

You show us the fort at the present, Vpmadia reskin it like could be in '40 years condition!

I like it as he reskin because I feel it more historical than previous and stock one!

Like said in most post if you don't like a mod then don't install...or try to make a better one!!!

cheers

walter

SEMPER INCOMMODUS
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#13

A work of art (as usual). Thank you very much, you have enormously enhanced our visual experience of the game! 8)
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#14

walter_solito Wrote:Vpmadia reskin it like could be in '40 years condition!

Walter_solito : It's wrong. Alexander fort always was the same aspect : giant pink stone, and not little gray stone.


Vpmedia, will you happy if someone create a red Buda castle (Budai V
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#15

This mod is optional!

I wont use a pink castle, historic or not, mainly because I used this in many missions as generic fort.
Plus as I said before revert to the original.

Btw I dont understand why are you so emotional about this issue,
in fact you could correct it yourself instead of complaining like a little girl...

Big Grin
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