21.02.2010, 02:47
This is my first attempt @ modeling for il2
65 polys so far gonna make sure the barrel stands out gonna boxframe everything else and use tga's for effects with handles and other dials using my textures to fool the eye
couldn't sleep this is getting adictive
110polys now hope I can go atleast 300 on an object
7:31 am must get sleep LOL
180 polys but I know im gonna lose about 30 when I cap my barrel ends so 150 poly where I stand for now.
well added the counter recoil buffer which looks like a shield near breech end of barrel
flak 88 from il2 has 255 poly in the mod it self my us90mm is @ 200 polys now but so much more that needs added gues im gonna have to use boxes and at textures to it to look like the rest of the controls and the recoil cylinders gonna add the 4 out riggers and pads and thats it
any sugestions and should I stop at the 255 polys like the flak88 in game now?
65 polys so far gonna make sure the barrel stands out gonna boxframe everything else and use tga's for effects with handles and other dials using my textures to fool the eye
couldn't sleep this is getting adictive
110polys now hope I can go atleast 300 on an object
7:31 am must get sleep LOL
180 polys but I know im gonna lose about 30 when I cap my barrel ends so 150 poly where I stand for now.
well added the counter recoil buffer which looks like a shield near breech end of barrel
flak 88 from il2 has 255 poly in the mod it self my us90mm is @ 200 polys now but so much more that needs added gues im gonna have to use boxes and at textures to it to look like the rest of the controls and the recoil cylinders gonna add the 4 out riggers and pads and thats it
any sugestions and should I stop at the 255 polys like the flak88 in game now?