12.08.2010, 06:36
Hi!
I've been making a mod for Call of Duty 4 single player. I've played a lot of realism mods and collected the things I didn't
like and then I made my own which should be better, at least in my honest opinion. Other modders have some tricks I don't know
so this one is not perfect.
Anyways, here is the readme which includes features and installation instructions & credits.
On the bottom there are the download links, one for users with field of view (FOV) set to 65 and other set to 75.
The reason for 2 versions in that the mod includes "no-zoom" -mod which disables the zooming while aiming down the sights.
>>>>>>
________________________________________________________________________
|SpecOps|Kg64_Cnopicilin's realism mod V3.1|
________________________________________________________________________
Features:
________________________________________________________________________
V3.1:
-Bug fixes
-New dialogue in chapter 3 (Ultimatum, no fighting in the war room, all in)
-Unlocked single player events
***
***
V3.0:
-Bug fixes
-New menu background image
-New menu music
-In Ultimatum gaz goes straight upstairs, no need to go there alone anymore
-New ground textures
-Easter eggs added
-Reduced battle chatter from last version
-New textures (weapon textures aren't mine, the rest of them is made by me)
-Fov 65 and Fov 75 versions
***
***
V2.1:
-Fixed variable.aters bug
***
***
V2.0:
-Better weapon loadouts
-Longer FNG
-Unlocked single player events
-New weapons for some maps
-Slightly better AI
-Cpt. MacMillan has now M4 instead of a sniper (see the image)
***
***
V1.0:
-Weapons fire rates corrected
-Corrected names for the weapons
-Accurate ROFs
-Realistic damage
-Amount of bullets changed
-No more Zoom FOV when using sights
***
________________________________________________________________________
Installation:
________________________________________________________________________
Put folder SpecOps to your mod folder.
specops.rar/Mods/specops
to
Call of Duty 4 - Modern warfare/mods/
Add a shortcut to IW3SP.exe
Right click->Properties
The "target" should look something like this:
Add " +set fs_game mods/specops" without the quotes after it, so it will look like this:
_________________________________________________________________________
Credits:
_________________________________________________________________________
The modding:
-KG64_Cnopicilin
Skins:
-LtSpeir
-PenguinGeneral
-Spaceman
-eAT5
-2mhcjswo
-berengar
-havoc
-KnifeInFace
-JanH95
-Vdog77
-McButterpants
-KG64_Cnopicilin
_______________________________________________________________
75 Fov:
http://www.strategyinformer.com/dlredir ... &x=227&y=9
65 Fov:
http://www.strategyinformer.com/dlredir ... &x=190&y=8
If the do not work use these:
75 Fov:
http://www.strategyinformer.com/pc/call ... 36944.html
65 Fov:
http://www.strategyinformer.com/pc/call ... 36945.html
Enjoy!
I've been making a mod for Call of Duty 4 single player. I've played a lot of realism mods and collected the things I didn't
like and then I made my own which should be better, at least in my honest opinion. Other modders have some tricks I don't know
so this one is not perfect.
Anyways, here is the readme which includes features and installation instructions & credits.
On the bottom there are the download links, one for users with field of view (FOV) set to 65 and other set to 75.
The reason for 2 versions in that the mod includes "no-zoom" -mod which disables the zooming while aiming down the sights.
>>>>>>
________________________________________________________________________
|SpecOps|Kg64_Cnopicilin's realism mod V3.1|
________________________________________________________________________
Features:
________________________________________________________________________
V3.1:
-Bug fixes
-New dialogue in chapter 3 (Ultimatum, no fighting in the war room, all in)
-Unlocked single player events
***
***
V3.0:
-Bug fixes
-New menu background image
-New menu music
-In Ultimatum gaz goes straight upstairs, no need to go there alone anymore
-New ground textures
-Easter eggs added
-Reduced battle chatter from last version
-New textures (weapon textures aren't mine, the rest of them is made by me)
-Fov 65 and Fov 75 versions
***
***
V2.1:
-Fixed variable.aters bug
***
***
V2.0:
-Better weapon loadouts
-Longer FNG
-Unlocked single player events
-New weapons for some maps
-Slightly better AI
-Cpt. MacMillan has now M4 instead of a sniper (see the image)
***
***
V1.0:
-Weapons fire rates corrected
-Corrected names for the weapons
-Accurate ROFs
-Realistic damage
-Amount of bullets changed
-No more Zoom FOV when using sights
***
________________________________________________________________________
Installation:
________________________________________________________________________
Put folder SpecOps to your mod folder.
specops.rar/Mods/specops
to
Call of Duty 4 - Modern warfare/mods/
Add a shortcut to IW3SP.exe
Right click->Properties
The "target" should look something like this:
Code:
"C:\Pelit\Activision\Call of Duty 4 Modern Warfare\iw3sp.exe"
Code:
"C:\Pelit\Activision\Call of Duty 4 Modern Warfare\iw3sp.exe" +set fs_game mods/specops
_________________________________________________________________________
Credits:
_________________________________________________________________________
The modding:
-KG64_Cnopicilin
Skins:
-LtSpeir
-PenguinGeneral
-Spaceman
-eAT5
-2mhcjswo
-berengar
-havoc
-KnifeInFace
-JanH95
-Vdog77
-McButterpants
-KG64_Cnopicilin
_______________________________________________________________
75 Fov:
http://www.strategyinformer.com/dlredir ... &x=227&y=9
65 Fov:
http://www.strategyinformer.com/dlredir ... &x=190&y=8
If the do not work use these:
75 Fov:
http://www.strategyinformer.com/pc/call ... 36944.html
65 Fov:
http://www.strategyinformer.com/pc/call ... 36945.html
Enjoy!