23.04.2010, 13:51
There are never enough slots in the load.ini to use to assign textures.
There are usually 12 + 6 extra (3 each from city and airfield if you don't need much variety in these). But even so, sometimes 18 slots can be limiting.
And since lately I've found that dense forests or jungles can just as well be simulated by using appropriate textures, just as good if not better than the somewhat unreal looking 3D generated trees for forests, I was wondering if somehow it isn't possible to use the 2 extra woods slots in the load.ini as textures, WITHOUT having the 3D trees appear on them.
There would be an advantage in having 2 extra slots for use in assigning textures, but without the conical looking 3D trees.
2 slots is after all 2 slots extra ...
But is there a way to do this? I would be intrigued to fin out.
There are usually 12 + 6 extra (3 each from city and airfield if you don't need much variety in these). But even so, sometimes 18 slots can be limiting.
And since lately I've found that dense forests or jungles can just as well be simulated by using appropriate textures, just as good if not better than the somewhat unreal looking 3D generated trees for forests, I was wondering if somehow it isn't possible to use the 2 extra woods slots in the load.ini as textures, WITHOUT having the 3D trees appear on them.
There would be an advantage in having 2 extra slots for use in assigning textures, but without the conical looking 3D trees.
2 slots is after all 2 slots extra ...
But is there a way to do this? I would be intrigued to fin out.