08.01.2010, 11:21
Hello,
As my topic title says; I'm looking for help with IL2 .mat files.
What do the entries in the matfile mean?
I have figured out a few, but I lack too much knowledge to effectively work with them.
Is there anyone who can help me out?
Specifically i'm looking for the parts that set the scale of a texture attached to the .mat file and it's functionality.
Thanks in advance,
Eexhaton
As my topic title says; I'm looking for help with IL2 .mat files.
What do the entries in the matfile mean?
Code:
[ClassInfo]
ClassName
[General]
tfDoubleSide 0
tfShouldSort 1
tfGameTimer 1
tfDropShadow 0
[LightParams]
Ambient 1.00
Diffuse 1.00
Specular 0.0
SpecularPow 0
Shine 0.0
[Layer0]
TextureName .tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
//TextureCoordScale 0.0 0.0 78.0 1.0
TextureCoordScale 0.0 0.0 16.0 1.0
ColorScale 1.0 1.0 1.0 1.0
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 0
tfBlend 1
tfBlendAdd 0
tfTestA 1
tfTestZ 1
tfNoWriteZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 1
tfImageResident 0
SubPictures 0
tfCompressMajorAlpha 1
tfNoCompress16Bit 1
tfNoCompressARB 1
Is there anyone who can help me out?
Specifically i'm looking for the parts that set the scale of a texture attached to the .mat file and it's functionality.
Thanks in advance,
Eexhaton